Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
radiorossi · 169
The Ant-Man at home
This deck is based on a simple mechanism: recurring Ant-Man as a 0-cost ally to create chaos among enemies while Wasp does Wasp. To do that at maximum potential we need some pieces on the board:
1) Innate Inspiration is the first piece. It starts in your hand and after you play it all your allies get +1 hit point. This means that our Hank Pym is now a 0-cost ally with 1 hit point, 2ATK and 2SCH.
2) The second key element is Righteous Purpose. This transforms our small ant into a 4ATK and 4SCH tank, ready to protect the anthill. Build Support is also mainly here to find our Righteous Purpose more easily.
3) At this point, we need to bring Hank Pym on the table as much as possible by keep playing him for 0 with 1 hit points. We have several ways of doing this.
3a) First, we have Make the Call: this is a 0-cost event that allows us to bring back for free our 0-cost ally. It can also becomes a way to use Ant-Man multiple times per turn: Hank attacks and is defeated by consequential damage just to come back ready to fight from the discard pile after our call. Plus, Make the Call has a mental resource, so we can put it back in the deck with Nadia's alter-ego ability.
3b) Med Lab is our second line if we can't Make the Call. We are always using Ant-Man for attack and thwart and it is always immediately being defeated by consequential damage so it's easy to store him there and play it again for free the second later (or next turn if you aren't in alter-ego). Med Lab is also good for the other allies we have here, including Ironheart and Moon Girl as it allows you to play a card as if it was in your hand.
3c) Dynamic Duo is our third option. Although it should be mainly used as a way to recur Swarm Tactics (see below), it can effectively bring also Hank Pym if you lose him. Finally, Ant-Man has a mental resource so - if needed as a last resort or when we are at the bottom of our deck - we can put it back with Nadia's alter-ego ability.
A tale of two Ants
Now that we have our main anthill defender, what remains to do for the other Ant-Man? Well, Scott still has an important role as a second-line tactician. Swarm Tactics is a great Team-Up card for Wasp, which allows us to change to the other hero form and ready. Wasp can already put it back in the deck with the G.I.R.L. ability, but Dynamic Duo is the real game changer here. If played correctly, we will almost always have Ant-Man (Hank Pym) on the table, so we can use Dynamic Duo to take the other Ant-Man (Scott Lang) and spend him as a resource for Swarm Tactics, playing it quite often during the game.
The rest of the deck and the alternatives
The rest of the cards is here to support the main mechanics of Ant-Man and Swarm Tactics recursion. You have many drawing options (basically all your other allies, who also have mental resources to shuffle them in the deck if needed, plus Avengers Mansion), Leadership Skill to ramp up Ant-Man if needed and a couple of resource generators (Quincarrier and Ingenuity) to help you play more cards from the Wasp's kit.
Just as a side note, I ran a previous version of this deck before the release of Jessica Jones and Luke Cage, that was less effective but still fun. I used Team Training instead of Innate Inspiration, forcing to use mulligan more often, and one more Leadership Skill to compensate for Righteous Purpose. The recursion of Swarm Tactics with Dynamic Duo is what was missed the most, but I used Call for Aid as a replacement, since it allows you to thin your deck, discard many cards (there's only two Avengers in the deck and one is almost always in play) and put them back in a smaller deck with your G.I.R.L. ability.