Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Chickcharnee · 13
Player Count/Type : Multiplayer / Johnny
Power Level: High
Complexity: Easy
Key Cards: Magneto's Cape, Magneto's Helmet, Marked
Guys its 2026. For those keeping count that is approximately 17 years since the tonally challenged, generously spackled rap duo, Insane Clown Posse released their single "Miracles" from the album of all time "Bang! Pow! Boom!".
But history class is over. This is about SCIENCE and you wannabe juggalos think you're smart.
Today we are exploring one of life's greatest mysteries. And famously, the brave and humble Shaggy 2 Dope posed the question we've all been afraid to ask:
"F'in magnets, how do they work?"
(@1:50 in the music video btw)Let's stop right here. I hear you all screaming: "But Chick, scientists have unanimously declared that magnets operate through electromagnetic fields." But I say, "Shhhh. Touch grass, kid. Stay humble. I only wanna hear from a guy who literally has the word magnet in his name"
You see, just as ICP leads an army of rebels tinged with questionable morals, drips with undeniable charisma and most importantly HATES bigots with a burning passion - so does one of the greatest anti-heroes ever created: Mag-f'n-neto.
This *polarizing* man indubitably embodies the heart of the Juggalo, and if his kit has anything to say to this question, its this:
Magneto does not ask how magnets work. Magneto asks how much damage they can inflict. And so should we.
THE OVERKILL ENGINE: BECAUSE RESTRAINT IS FOR SCIENTISTS
- Summon minions.
- Overkill minions.
- Summon minions.
- Smile
- Turn minions into metallic kinetic energy.
- Ready.
- Overkill harder.
- Get Tough
- Repeat until your table looks like a scrapyard in Detroit.
We love dealing 12 damage to a 2-health Hydra goon because in this deck, minions aren’t problems. They’re piñatas full of villain damage. That’s not math, folks. That’s art.
As with any Mag deck, getting Magneto's Helmet and Magneto's Cape out ASAP is key. After all, you would never catch Violent J or Shaggy 2 Dope out in Motown looking like a bunch of normies either.
Minions aren't meant to last long in this deck. Atleast not in my experience. Get your readies going and sometimes thwart when Magneto's Armor discards a mental resource.
The rest of the deck is pretty straight forward. I've certainly locked up non-elite minions for several turns with Wrapped in Metal, and once had "Bring It!"'s to take advantage, but ultimately found it was ahem overkill.
I will say that this is probably a multi-player deck but feel free to test it in solo. In my multiplayer games I hardly ever used Keep Them Busy but liked that it was always an option. You'd probably want to swap in some more cards like Tempus, Hope Summers or Looking for Trouble to help with threat. Soaring Acrobatics was also a strong consideration but for some reason hardly made it to the table.
Also wanna shout out Directed Force, an event that I feel doesn't receive nearly enough love yet brings me joy to see it enter my hand. Apparently no Magneto deck on Marvel CDB uses it. But sometimes in life, sometimes, more is more. Also getting just enough overkill to ping off a villain's tough is just as satisfying as pumping those ATK numbers up in the end game.
Jarnbjorn is there just for style points.
Look. Maybe magnets are a miracle. Maybe electromagnetic attraction binds the universe together.
Or maybe…
They exist so Magneto can turn henchmen into ballistic damage vectors. We may never know but here's to asking the hard questions. Let's pour one out for ICP.
I always forget about Directed Force