Card draw simulator
| Derived from | ||||
|---|---|---|---|---|
| Wakandan Weapons (rev1 - MASSIVE Damage Combo) | 0 | 1 | 0 | 1.0 |
| Inspiration for |
|---|
| None yet |
OldDude · 4
Notes: Expert ready!
Focus on Building Out and Controlling the Board with allies before Advancing the Villain
Numerous allies are available. They can be used for blocks, confuses with Psylocke and Professor X, threat removal with Brawn, Professor X, and Nick Fury, card draw with Ironheart and Nick Fury, upgrade search with Shuri, and board-clearing damage with Boom Boom.
Build weapon upgrades prioritizing Energy Daggers and Panther Claws and at least 1 more of either Jarnbjorn or Pulse Grenade.
Then add Honed Technique and Warrior Skill for bonus damage.
Deck size shrinks as you build your board out and with massive card draws, going over 40 cards isn't a factor.
Deal up to 15 damage for a 1-cost event which can be focused on 1 enemy or split among many:
Firepower + exhaust 3 weapons for 3 + 3 + 3
add Honed Technique for 4 + 4 + 4
add Warrior Skill for 5 + 5 + 5
Pulse Grenade and Jarnbjorn can provide enough weapons for 2 complete Firepower activations with 6 weapons to exhaust per turn for up to a maximum of 5 x 6 damage.
Add even more damage
The grenades can also be resolved after the Firepower activation while exhausted for additional burst damage. Jarnbjorn response can also be used at the end for additional damage (after each attack, i.e. Firepower and each Pulse Grenade) provided you have the resources. Wakanda Forever! can also be used to activate specials on exhausted Panther Claws and Energy Daggers.
Fusillade (+ Honed Technique ) for 5 (or 7) damage serves as a 2-cost medium damage ability to rely upon as you're building out.
Boom Boom now provides a way to build up large board-clearing damage by exhausting her and storing boom counters each player phase. When it's time for burst damage, store one more counter and then discard her to unleash damage 1 at a time across all enemies for each counter. It's a great way to remove tough cards across multiple enemies too.
Recover Cards From the Discard pile:
Assault Training recovers discarded Firepower or Fusillade depending if you're in the late stage or early stage of building out.
Ancestral Knowledge recovers Professor X and/or Psylocke or any 3 cards that are very situationally useful like Vibranium.
Manage Threat and Take Advantage of Massive Card Draw for Bursting:
Basic Thwart, Professor X, Psylocke, and Brawn are used to control threat and to flip into AE for healing, bigger hand-size, and more card draw via The Golden City for big turns.
Ironheart, Nick Fury, and especially The Golden City all provide great sources of card draw.
Wakanda Forever!
Wakanda Forever! still activates all Panther specials even if Panther Claws and Energy Daggers are exhausted.
Revision info:
Removed Lock and Load as there is plenty of economy especially in Alter Ego with The Golden City to easily get weapon upgrades into play, but feel free to add it back if it speeds your buildout. Removed Aggressive Energy as it was somewhat unlikely to have it in hand with Firepower though I have managed to get the 18 damage combo off from the previous version several times. Replaced Press the Advantage for stun and tough card clearance with Fusillade as it's a good intermediate damage ability when combined with Honed Technique while building out and it leans more into the Weapons theme. Stuns now can be an issue as they require you to pitch a Firepower or exhaust a basic attack instead of using a thwart. Plenty of ways to remove tough with allies. Reduced copies of Warrior Skill and Assault Training. Added back more resources with Energy, Strength, and The Power of Aggression as there are many useful targets especially allies that aid in faster building overall.