Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Shamrock · 9
The Future is really bright with Bishop and justice at the lead. I’ve been trying to find a justice deck I enjoy and this is it!
The stars of the show:
Husk the goal here is to get Husk out and keep her out as long as possible by discarding resources (which we have 16 of and end game will usually have hands full of them) to heal and ready her. She can deal massive damage and thwart each turn without dying.
Bishop's Uniform don’t think there needs to be anything said here. Best card in bishop’s kit. Let’s you do what you do best, take damage and turn that into energy (resources) without dying.
Thwarting:
Three Steps Ahead with bishop is an amazing card as you’ll always have the right kickers to hit multiple schemes or one scheme hard. Great at managing the board.
Command Authority solid 3 threat removal with a chance of card draw. Can’t complain.
Multitasking great for healing bishop taking away tough status’s and a little bit of threat. Should be able to usually get all of them with the amount of resources we have.
Stealth Strike some damage to help with minion control and remove threat if we can kill it, great. The 3 cost with bishop isn’t usually an issue.
End game:
After the board is controlled use [Bishop's Rifle] (/card/45004) and Super-Charged to win the game and save the past present and future.