Card draw simulator
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None. Self-made deck here. |
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None yet |
wehehe · 235
I've been playing Nick Fury in all aspects, and Justice is the one I feel more comfortable with.
Nick wants to stay in Stealth, and therefore, the villain will be planning a lot, and you'll have to remove a lot of Threat. That's where Justice excels.
Also, having a form update, Nick Fury can use Ready to Rumble to ready when it changes. While you are in Stealth form, attack, and right after declaring the attack the Interruption/Response party begins.
- As you have changed form, you can trigger Ready to Rumble and ready.
- As you are attacking, you can remove threat from your Suit form upgrade to increase your attack.
- As you changed form, you can trigger Lay Down the Law (Fury's Watch helps you pay with the right resource).
- If this Lay Down the Law clears a scheme, you can respond with Turn the Tide.
Agent Coulson is like a little tool bench for you. Play him and just take the Preparation which better cover your needs at that moment. Quake is just bonkers with Nick.
Under Surveillance for me is a must if you play Nick Fury in Justice. You'll get extra planning from the villain, so you need more space to be able to keep the villain away from completing the plan. Heroic Intuition helps you clear the schemes. One of the few damage events of the deck: Turn the Tide depends on that, so you have to keep schemes at low threat.
Prism Dust is a useful tool, just remember that it is an attack, so you can use your Gather Intel response with it, on the other hand, it forces you to switch to assault.
Player Side schemes are just there to provide you some util tools when you need it, and a quick way to "clear a scheme" if the main has too many threat. For Specialized Training it really depends on the villain, but I usually go for the +1 INT.
I usually try to avoid attacking if I can't return to stealth immediately, and if I have to go to Alter-Ego I always try to do it when I have a Counterintelligence (Sadly Eyepatch Camera is a Hero Interrupt so it won't give you a safe passage to Alter-Ego).
I'm having a lot of fun with this. Some turns you can trigger a lot of responses just to a simple attack, and clear a scheme, two minions, and stay ready after just "one basic attack". I've tested successfully against expert M.O.D.O.K. which I feel it could be one of the worst pairings for the deck (due to high PLA, and Retaliate) and I like to share it and see if somebody could get some improvements to it.
Hope you like it!