Card draw simulator
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None. Self-made deck here. |
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gamesncardsmitch · 320
The idea behind this deck.
Can we improve on Nightcrawler Marvel Champions performance if we don't play or use Bamf! on a regular basis?
The reasoning:
- It's a trap! While playing Bamf! is a good value play, if we are constantly playing Bamf! every turn we are effectively limiting ourselves to a hand size of four making it very difficult to build a strong board state.
The guiding principle we are going to try to use while playing this deck.
Only play Bamf!:
- As resource dump.
- When we need to set up a 'Port and Punch or Teleport Drop.
Only use Bamf! if we:
- Have an extra resource that we will need a way to use.
- Are planning to play Daytripper and will need a target to place Bamf! on.
- Want to play a Tally Ho!.
- Are in desperate need.
Reasons to play this way:
- Nightcrawler doesn't have the best economy constantly, so putting resources into getting/playing Bamf! makes it hard to build a good board state.
- Keeping any Bamf! we already in play in play makes Nightcrawler's signature events better.
Advantages of have Bamf! already on the villain and possible on a minion at the start of the hero:
- It makes 'Port and Punch much better.
- It allows us to play Teleport Drop.
- It allows us to defend unexpected villain attacks even while exhausted, as using Bamf! removes the exhausting cost of defending.
- It means that we don't have to replay a Bamf! on the following turn and can use any Bamf! we get in hand to either pay for 'Port Away or for the kicker in Scout Ahead (or as a source of the resource if we need that for some reason).
Alright enough on the theory behind the deck, let's look at the deck itself.
Daytripper is the key card that the deck is built around:
- Playing and recurring Daytripper allows us to cheat Bamf! into play so we don't need to play it. We're running leadership to allow us to find and recur Daytripper easily.
- Suit Up and Call for Backup allow us to either initially find or recur Daytripper. Also of note the that the second Clarity of Purpose in the deck is there as a target for Suit Up and meant to but used as a resource and could be replaced with a second Honorary X-Men.
- Make the Call allows us to recur Daytripper.
Building our economy is key:
- Suit Up can also grab Clarity of Purpose to play on Nightcrawler.
- The X-Jet and/or Quincarrier are early priorities and our main targets for Build Support. The Power in All of Us helps to be able to afford them early in the game.
- Specialized Training (targeting Defense Specialist), Prehensile Tail and Kurt's Chapel are great to get out as early as possible but not necessarily high priorities.
How we take advantage of Kurt's Chapel, and getting to alter-ego:
- Playing Professor X is our best way to safely get to alter-ego which means he often becomes a high priority target for either Make the Call or Suit Up. It should be noted that Prehensile Tail can help pay for Suit Up and The Power in All of Us can help play for Professor X both when playing him from your hand or with Make the Call.
- Clarity of Purpose can make sure that we have some damage so that we can take advantage of Kurt's Chapel
- Honorary X-Men is meant to be played on Nightcrawler and is in the deck is to be able to use The X-Jet or play Marrow while in alter-ego.
- 'Port Away can also give us alter-ego access.
- Having Stepford Cuckoos in play can also make flipping to alter-ego much safer.
The rest of the deck is a bit swarm and a bit finding and playing the right card at the right time.
- All of our allies but one (more on that later) have been chosen for their enter play abilities, low cost, and easy to get into our discard pile and recur for the enter play ability if desired.
- Maria Hill and Nick Fury become our main recursion targets if placing a Bamf! on an enemy isn't needed.
- Marrow great burst damage.
- Kaluu can help us search for a desired event.
The final odd ball ally in the deck:
- This version has Adam Warlock as he can usually fill whatever need we have with some careful planning, and it is also nice that we can almost always make sure we have a in hand by grabbing a Bamf! with our Rapid Teleportation ability if we need help thwarting.
- Domino is helpful option here if we plan to flip to alter-ego often as we can grab a Bamf! from our discard pile while in hero form, use Domino to exchange it with the top card of our deck, flip to alter-ego and then pull the Bamf! out of our deck with our alter-ego ability.
- Cyclops is a good option here if we want to be able to make a big finishing push to end the game quickly on our last turn.
- Ironheart or Kid Omega are options that fits with our card swarm strategy.
- Gamora would be great value if we want to lean into cheating cards in with Make the Call.
Results
A deck that can chain together several actions in a turn such as:
- Defending with Bamf!, playing Tally Ho! with Prehensile Tail, returning the Bamf! to our hand, playing the Bamf! on a minion, playing Daytripper (with a double resource) which places a Bamf! on the villain and damages both the minion and villain, and playing 'Port and Punch (using a card from our hand and which ever resource generator we have on the table from The X-Jet, Helicarrier, or Clarity of Purpose) to do nine total damage (6 on either the minion or the villain and 3 on the other target). Then of course attacking or thwarting with Nightcrawler and Daytripper as needed.
- Starting in hero form, flipping to alter ego, playing Suit Up (with Prehensile Tail and Helicarrier) to grab Professor X and Clarity of Purpose (to use as a resource), grabbing Bamf!, recovering, using Kurt's Chapel to draw a card, playing 'Port Away to flip to hero form and ready, thwarting with Maria Hill to cause her to be defeated, playing Make the Call to put Maria Hill into play and draw a card, playing Professor X. Then of course attacking or thwarting with Nightcrawler, Maria Hill, and/or Professor X as needed.
This is designed to be a single player deck:
- Here is a multiplayer version of this deck Only Bamf! In Need. (Multiplayer)
Please share any thoughts you have on this deck!