judge, jury, and executioner

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Global Ballistics 105 81 8 1.0
Inspiration for
None yet

kurttheviking · 14

Domino is a stone cold killer and a Justice build significantly improves a weak spot in her base kit. She is a complex hero and you should read Global Ballistics summary to understand the core concepts in this deck.

I prefer a very controlled play-style and avoid cards that self mill (e.g. Weapon X) or slow build (e.g. Build Support). This deck is designed to enable many opportunities to tutor the deck and calibrate Domino's attack sequences. Global Logistics is most useful for its effect in mid-to-late game so this deck only has two copies to make space for more early game cards.

Power of Justice adds another wild resource while helping pay for the 2+ cost Justice cards. With minimal defense, chump blocking is key to keeping Domino alive; both Wiccan and Quake fill that role while being surprisingly useful to generate damage outside of an attack. Ironheart and Clear the Area offer more deck manipulation while helping mitigate loss conditions. A second Sharp Shooter improves the odds that the card is available once a Pistol is in play.

Helicarrier delivers cost efficiency if played early but has limited use if drawn late. For more consistent utility, consider swapping it for Endurance and improve Domino's durability.

Overall, the mid-game power level is lower but more consistent in this build compared to other Domino/Justice decks. Still, it's still Domino and the deck packs a punch in final turns. Work towards having Probability Field, Sharpshooter, and Pistols in play and expect to dish out 20-25 damage during the last turn. Best case, a well-timed pair of A Good Workout, followed by a couple Sharpshooter Pistols, and a lot of luck with Jackpot can wallop enemies with 30+ damage.

The best way to learn this deck is to play it. Have fun!

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