Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
Alduc · 998
We're still in the early stages of figuring out the more advanced strategy of Marvel Champions, but there is a simple paradigm that's been interesting me for a while now: allies can help you switch back to Alter-Ego mode much more easily.
The theorycraft behind this deck is simple: start building a board of allies then switch back to alter-ego mode at mid-game for the added card and resource advantage. With either Agent 13 or Falcon in play, it will be possible to manage threat while preparing for a big, final push.
Captain America built-in Living Legend ability works perfectly for this, so why not take advantage of it.
After some testing in both normal and expert mode, I can say it pretty much works as intended. It does require to evaluate the game state correctly to avoid threathening out, however.
Fun play: Strength In Numbers with your entire board to load up on cards, then Lead from the Front and Avengers Assemble! to finish the villain off.
I didn't include any non-Avengers ally in the deck in addition to the efficient (and obligatory) Agent 13. It is possible to go up to four allies in play, but doesn't happen every game.