She-Hulk Aggression SCL S12R1

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
SCL 1201 - She-Hulk Draw and Rush (J) 2 2 0 1.0
Inspiration for
None yet

raisou · 7

VILLAIN + MODULE

Taskmaster + Power Stone + Hydra Patrol

DIFFICULTY

Standard

 CAMPAIGN ELEMENTS

1x Tech Upgrade

1x Condition Upgrade [Basic]

 Comments

I have chosen Tactical Scanner and Basic Attack Upgrade as campaign elements.

The main idea was to rush in 1 turn. Thanks to Tactical Scanner and mulligan i am able to make a lot of damage really fast.

Start with a Surprise Attack to get power stone and deal dmg.

The card we aim the most are Limitless Stamina and One-Two Punch to maximize the effect of Basic Attack Upgrade and Power Stone.

Some OneShot cards are added to help but only if we have enough resources for it Adrenaline Rush.

I added two other combos in case of unfavorable draw. Toe to Toe, Counterattack and Fluid Motion.

The other one was Earth's Mightiest Heroes with Hulk or Blade but i finally never used it in my games. Just Hulk once.

There is a lot of physical resources for Hulk but the best is to focus lowcost cards.

I managed to win one game in 1 turn and 2 games in 2 turns. This deck is not built to have a clean board, if the villain is alive at the end of turn 1, you will end with threat and/or dmgs on you :/

But it was fun :D

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