Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Wittebaard · 13
Get her setup as fast as possible with the following in preferable order:
- Unflappable/Web-Bracelet for faster card draw (also for early game economy)
- Nerves of Steel for additional economy for this heavy event-reliant deck.
- double Hard to Ignore and a Electrostatic Armor
Once these are setup, the rest of the kit plays itself eventually. Now onto the piloting part.
The most important card in this deck is George Stacy (or Parental Guidance, which is basically the same card), so mulligan hard for that. The rest of this deck plays and speaks for itself for the most part. In short: Defend everything you can and react with your events to trigger your upgrades to keep control of the schemes and keep your economy up. There are almost always some defensive events in your hand and once George is in play, you can even store your doubles or most valuable ones. Ghost-Spider might be a bit slow at times, but when she starts running, there's almost no stopping her.
PS, allies are here as backup for when you need additional defensive options, but don't forget to utilize Silk's amazing ability to find the pesky treacheries like Shadow of the Past or any of the other ones you find pesky.
Enjoy, and I'm eager to hear thoughts on this deck!