Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
GreenSkull · 1
Note: This is my first deck. So please be gentle. Appreciate any tips/feedback to improve.
Core Idea
Intangible Vision will thwart + chump block and allies will dish out damage. In the latter stages, Vision can switch to Dense to use his Superdense Strike and Solar Beam to finish things off
Details
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Start the game with Intangible form and buy time to quickly deploy upgrades like Helicarrier, 616 Hickory Branch Lane and Resourceful or Solar Gem
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Idea is to play minions like Vivian and Goliath and ready her multiple times a turn for burst damage with Reboot and Get Ready
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(/card/01071)Machine Man will help us optimally spend our leftover resources. Hawkeye is for minion control. Maria Hill is for card draw. Black Knight and Goliath should help provide additional damage and reach damage
Things I'm still testing
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With Vision in Intangible form, Minions with 2 or less damage can virtually be ignored for the first turns (unless they have worrying effects) as our board sets up. Threat should be relatively easy to manage with Hero power + Just Passing Through.
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I've included a lot of minion buff. Their effectiveness needs to be tested.
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How good a value is Machine Man if sustained with health/healing over multiple turns?