War Machine - Justice For All

Card draw simulator

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Derived from
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Scotobot · 168

Got to spend some time with War Machine and threw together this justice deck. Rhodes doesn't need help with the damage, so this deck is built to help him thwart the scheme. This means you can spend an extra turn in alter ego to ramp up faster and make up for it before the main scheme goes over.

Cheap allies. Both Quake and Eros deal with scheming minions, which are certainly possible with War Machine's need to flip to alter ego lots.

Events can be tailored to your preference. Agile Flight is great once you get the Upgraded Chassis out, but wasted cards until then. I originally had three Lay Down the Law but found I was drawing them when I was already in hero form, so I took one out. With the exception of Agile flight, all the thwart events are cost 1 so Sense of Justice can cover them without spending from out of hand. This saves resources for War Machine events.

2 Sense of Justice to speed up getting it out. War Machine has so many great cards, you won't worry about spending the extra one as a resource, or spending the first one if you have a critical upgrade to get out. Sonic rifles make for easier turns in alter ego, and the tech trait works well with Iron Man ally and Two Against the World.

Not sure on the value of Vigilante Training. I originally had 2, for the same reasons as 2 sense of Justice, but found I never really used it. It's good for longer games once you are set up as you can start targeting the events to bring back. But I found most games were over before I truly could take advantage. You have to be careful if you do use it, as it could dilute a thin deck of the War machine cards you are recycling with James Rhodes ability.

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