Card draw simulator
|None. Self-made deck here.|
|Call for Captain Marvel! - Spider-Woman||5||1||4||3.0|
|solo war machine||0||0||0||1.0|
|War Machine - MTS||0||0||0||1.0|
|Llamando a Iron Man Mark II! - War Machine||0||0||0||1.0|
|Rhodey’s Roundup: Tutor Tony & Seek Sharon||3||1||0||1.0|
|War Machine - Iron man||0||0||0||1.0|
|War Machine - ¡Llamando a Ironman!/ Liderazgo||0||0||0||1.0|
|Tutor de IronMan para Luis||0||0||0||1.0|
|War Machine - Next Time||2||2||1||1.0|
|Call for Mika-Hell Help||0||0||0||1.0|
|Call for Iron Man! -Updated||4||1||0||1.0|
|Fully Automatic Full Metal Multi-Stage Twin Payload Capitali||2||0||3||1.0|
|Iron Man Bounce||1||0||0||1.0|
Brian-V · 38107
The purpose of this deck is to use Call for Aid to tutor Iron Man (he's the only Avenger in the deck), thus getting your Shoulder Cannon up and running along with the rest of his kit as quickly as possible.
I like that it's also thematic as he teams up with his buddy, Iron Man (who ironically is on the art for Call for Aid). Use Iron Man's 'enter play' ability with Rapid Response and through tutoring to build your kit ASAP.
You'll also thin your deck and put Munitions Bunker and War Machine’s other cards back into a thinned deck so you'll draw them within a few turns.
If Iron Man dies, you can easily get him back in again with Rapid Response or by tutoring with Call for Aid after you put him back in your deck with your alter-ego ability. This way you can lay down your War Machine upgrades as quickly as possible.
This deck takes a few games to get how it works and it's pretty aggressive, but I've had a lot of fun with it!
- We've seen a lot of good War Machine deck options, but I haven't seen a Leadership aspect deck yet, so I thought I would share since it has a unique idea. I've cleared several campaigns with it now (in solo on Expert, something that War Machine has trouble with), so it is viable, and lots of fun.