Schutz
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Tech. Waffe.

Cost: 2.
Resource:

Eingeschränkt. Anwendungen (2 Ladungsmarker).

Held - Aktion: Erschöpfe Betäubungspistole und entferne 1 oder 2 Ladungsmarker von hier → falls du:

• 1 Ladungsmarker entfernt hast, betäube einen Schergen.

• 2 Ladungsmarker entfernt hast, betäube den Schurken.

Andrea Di Vito & Laura Villari
Silk #20.
Betäubungspistole
Reviews

I was pretty low on this card, but it sure was devastating to the Thunderbolts scenario 4 of the Agents of Shield box. It's also pretty solid as a stun in a protection deck that wants to run the Power of Protection, but that'll depend strongly on your deck.

Normally I wouldn't be interested in the minion-stunning option, but now that we're seeing larger minion mechanics with the Thunderbolts modules, it's a decent backup plan.

AradonT · 32