Note the lack of "1/turn" or "exhaust itself"...so you can dump into it multiple times in a turn. Great to combo "hand dumping" with Mulligan. Also the same if your entire team is playing it (unique) and the next person wants to start using the same trick. :)
Metagame
Held - Aktion : Gib 1 beliebige Ressource aus → verschiebe 1 Schaden von einem Charakter auf ein leeres Feld oben, das zur ausgegebenen Ressource passt. Falls 3 Schadensmarker eine Linie bilden, füge einem Gegner allen Schaden auf dieser Karte zu und lege diese Karte ab.
Multiplayer Perspective: This is one of the Staples from the Pool Aspect and functions similarly to Med-Team. If you have a high-priority ally: Voltron Strategy, Signature Ally (Captain Marvel), etc... the value skyrockets. The max activations you can get out of it is 6 (Physical, Mental, Energy, Mental, Physical, Final Point Anywhere) That's 6 more activations on a non-permanent Voltron Target, 6 more draws off of Captain Marvel, and up to 12 Damage/Thwart on average (18 damage when counting damage from Tic-Tac-Toe itself). All of this packaged in a zero-cost upgrade that can sit around till you have a dead card at end of turn. The major downside of this card is that playing the Pool Aspect typically eliminates your access to desirable allies. For that reason I would recommend playing this in a multi-aspect deck (Spiderwoman) or a hero with access to strong/plentiful basic allies (Guardians/Web-Warriors/X-Men). Imagine keeping Storm on board for 9 turns with her effective 4 Thwart.