Hauptplan. Stage 2
Having taken a pounding, the Marauders redouble their efforts to escape with their captive.

When Revealed: Each player searches the encounter deck and discard pile for a MARAUDER minion and puts that minion into play engaged with them. (Shuffle.) Give each MARAUDER enemy a tough status card.

Escaping with Hope
Begegnung
Hauptplan. Stage 2
Starting Threat: 1. Escalation Threat: 2.
Threat: 9.

Each MARAUDER minion gains guard and steady. In expert mode, the villain gains steady.

If the villain is defeated, the players win the game.

If this stage is completed, the players lose the game.

Ario Murti & Indra Setiawan
NeXt Evolution #104. On the Run #2.
Escaping with Hope
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