Hauptplan. Stage 1

Contents: Marauders on side A (side B for expert mode). On the Run, Mutant Slayers, and Standard encounter sets. Two modular encounter sets (Military Grade and Nasty Boys).

Setup: Put 1 random MARAUDER villain into play. Remove the minion with the same title as the villain, along with each other villain, from the game. Attach the Hope's Captor attachment to the villain, CONFIDENT side up.

Gotta Get Away
Begegnung
Hauptplan. Stage 1
Starting Threat: 1. Escalation Threat: 1.
Threat: 8.

Each MARAUDER minion gains steady.

When Revealed: Each player searches the encounter deck for a MARAUDER minion and puts it into play engaged with them. (Shuffle.)

If this stage is completed, the players lose the game.

Emanuele Simoncini
NeXt Evolution #103. On the Run #1.
Gotta Get Away
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