Dust
Sooraya Qadir

Aggression
Verbündeter

X-Men.

Cost: 3.
Health: 3.
Attack: 1. Thwart: 1.
Resource:

Unterbrechung: Sobald Dust einen Schergen angreift, greift sie jeden Schergen im Spiel an. Dust nimmt nach diesem Angriff +1 Folgeschaden ([consequential])

"Also gut. Ich werde mich nicht zurückhalten!"
Cyclops #12.
Dust
Reviews

First of all, remember that an "Interrupt" ability is not a "Forced Interrupt" ability. That being said, it might as well be a Forced Interrupt because a 1/1 ally with 3 health would be one of the worst allies in the game. If you are playing Dust, I think you are relying on ways to buff her attack like Attack Training, Sidearm, and Boot Camp. In multiplayer, or with Cyclops, things like Inspired and Danger Room Training come into play as well. With enough buffs, and in a multiplayer game with lots of minions, she can be a powerhouse. That requires a lot of work, however, so in an average deck you are best using a different ally. I do enjoy though when new cards have a situational yet powerful effect instead of new cards constantly power creeping old cards out of the game.

Stretch22 · 1858
Put her in a Guardian deck with Energy Spear. — Death by Chocolate · 4

There is a lot of cards like this, but this would be quite good against ultron. You could kill all the drones for one attack. Even if they are more powerful, its not hard to give an ally +1 attack, at least for a turn.

yeah I just had Dust vs Ultron, ulton had a huge turn putting out 5-10 drones and dust wiped them all out in a single move! super efficient vs ulton. — LiquidAsylum · 1

I think I underrated her early on. Just got done playing her in a storm aggression deck, and with attack training, boot camp and thunderstorm she can clean up the board for 4 damage each, either 2 times and a chump, or a third time. She'd probably loose a lot of value in lower player count, but at 3 players I had plenty of turns she was killing or softening up 3-5 minions, especially with the modulars my son was picking. Even at 3 damage the couple times I couldn't get up to 4, she was well worth the value.

mv2392 · 136

Dust is problematic. Even looking at super-niche combos, such as adding Energy Spear in a Star-Lord deck or something leaves me doubtful of her utility. You can at most activate her twice to sweep through minions, but nowadays that's somewhat below average of what you'd expect to get out of your cards. I think there are superior alternatives to her AoE in Aggression and overall much better X-men allies.

MarTom · 15
Throw an attack training (for free if you have danger room) and you will be doubling her effectivity. Even if she can only do it twice, her effects are incredibly powerfull in minion-loaded scenarios and at higher the player count — matchet · 239
What are the superior AoE cards in aggression? Dive Bomb and Bombs Away come to mind but are trait locked to aerial — erikw1984 · 29
Two-Gun Kid compltely outclasses Dust. You can make the point that yes, sometimes she can hit 3 minions, which is all the more likely in a 4-player game. However, the fact that TGK gives you no-setup-required access to 4 dmg (2+2) per activation with the option to choose your targets and peel off a tough from the villain, while still doing dmg to a minion in my mind is vastly superior. Rctor is another amazing AoE option, limited by the fact he only targets minions engaged with you. It's a good thing Aggression also has a ton of minion-funneling options to take advantage. And last in the department of allies we have Boom Boom. Given enough time, you can wipe the entire enemy team and significantly hurt the villain at the same time. — MarTom · 15
As for other means to deal AoE damage, I find the events superior. The good old Melee is reliable. And if you want cheaper AoE, I think One by One is a great option. — MarTom · 15
Dust has no limit on how many minions she can hit and they don’t need to even be engaged with her, so I don’t think she’s outclassed, it’s a different card for a different use case — erikw1984 · 29
Right, but how many minions do you think she will hit, realistically speaking? I suppose there is a target number, which is big enough to make make me go 'Wow, she's great and worth a shot', but that number is so dependent on player count + specific villain + specific board state + further build-up required (because hitting for 1 is definitely not enough) that I don't think it's feasible theorizing this value compared to the other instant and much-less-situational goodness present in Aggression. — MarTom · 15
Plenty. Any scenario with Sentinels or Ultron, and probably others. There can be a lot even in solo. And 1 dmg is plenty for mass removing Tough from sentinels or killing drones. If you're including her in your deck, you're likely including other Xmen so she'll benefit from things like Utopia, Danger Room, Danger Room Training, Attack Training that you'll likely be including in your deck anyway — erikw1984 · 29
Maybe I have not experienced enough scenarios, where the board state is such that I wish for spending 3 on Dust and keeping her around just for the specific case, instead of having most other allies. If you say she works for you even in solo, then that's fine, but I guess we will just need to agree to disagree on her utility. I find strategy of wasting resources and other cards on her just to wait for a situation to arise, instead of playing any other ally for their instant benefit, to be quite a limiting factor, even in scenarios with minions. Plus, I am sure if you actually tried some of the mentioned alternatives, you will find them equally good, with the added benefit I already explained. — MarTom · 15