Held

Web-Warrior.

Thwart: 1. Attack: 2. Defense: 3.
Health: 10. Hand Size: 5.

Blitzschnelle Reflexe - Reaktion: Nachdem du eine Unterbrechung- oder Reaktion-Fähigkeit auf einem Ereignis abgehandelt hast, mache Ghost-Spider spielbereit. (Nur ein Mal pro Phase.)

"Ich kämpfe also gegen ein Monster. Für eine Teenagerin nicht die schlechteste Art, ihren Freitagabend zu verbringen."
Andrea Di Vitto & Laura Villari
Sinister Motives #1. Ghost-Spider #.
Ghost-Spider
Alter-Ego

Zivilist.

Recover: 3.
Health: 10. Hand Size: 6.

Aktion: Wähle: Mische entweder Ticket ins Multiverse aus deinem Ablagestapel in dein Deck oder mache George Stacy spielbereit. (Nur ein Mal pro Runde.)

"Jetzt kommt mein Schlagzeug-Solo!"
Andrea Di Vitto & Laura Villari
Sinister Motives #1. Ghost-Spider #.
Gwen Stacy
Reviews

Spider-Gwen, as she is affectionately called, is a fantastic new Hero to add to the stable. She shares the same stat line as Spider-Man and Groot, which may inspire you to put her into Protection with such a strong DEF stat.

Her effectiveness is derived from two factors: She is a Web-Warrior and she has an exceptionally powerful Hero ability.

"Free" readies are rare in this game outside of Quicksilver, and building for Gwen is a delcious puzzle. Here is a breakdown of Response/Interrupt Cards that are available to trigger her Ready:

Aggression:

(Responses) "You'll Pay For That!", Chase Them Down, Moment of Triumph, Surpise Attack (Interrupts) Skilled Strike, Mean Swing, The Best Defense

Justice:

(Responses) Brains Over Brawn, Lay Down the Law, Turn the Tide (Interrupts) Foiled!, Great Responsibility, Making an Entrance

Leadership:

(Responses) Moxie (Interrupts) Last Stand, Teamwork

Protection:

(Responses) Counter-Punch, True Grit (Interrupts) Defiance, Deflection, Desperate Defense, Expert Defense, First Hit (if using the second ability), Get Behind Me!, Leading Blow, Never Back Down, Pre-emptive Strike, Side Step, Stand Together, Subdue

Basic:

(Interrupts) Emergency, Warning (Even these old cards can see use!)

Protection has a ton of ways to allow Gwen to avoid damage and ready during the Villain phase. Aggression tends to provde cards that Ready Gwen during the Player Phase, with a nice spread of dealing damage, removing threat, and healing.. Justice has a decent number of cards, but you may find it tough to trigger the Events. Leadership is the most limited, only having a few specific-use cards.

Gwen herself includes 9 cards that can ready her in both the Player and Villain phases, so the consideration of how many additional Response/Interrupt cards may not be a prime consideration, but I wanted to list them for your consideration.

Givern Gwen's fairly consistent ability to Ready, she benefits strongly from boosts to her Basic powers.

Judicator82 · 117