One Turn +50 Damage With no Encounters Until End

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
One Turn +50 Damage With no Encounters Until End 0 0 0 1.0
Guardianes... ¿arrejuntáos? :/ 1 0 0 1.0
Star-Lord #3 0 0 0 2.0
Star-Lord "¿Que podría ir mal?"/ Liderazgo 0 0 0 1.0
Star-Lord "¿Que podría ir mal?"/ Liderazgo 0 0 0 2.0

IlEmperatore · 19301

Hi! I'm IlEmperatore, a Spanish youtuber who has been creating content for Marvel Champions since the game came out. This time I bring you a deck for Star Lord OTK with more than 50 damage without having to resolve any additional encounter cards for their abilities. The strategy is simple:

STEP 1 Cycle your deck for the first time while lowering resource generators like Enhanced Reflexes or Enhanced Awareness to speed you up and upgrades like Adrenaline Rush and Element Gun. Cards like Knowhere in combination with Maria Hill are insane. Star Lord's allies and cards will help to protect you. It is NOT necessary to use any of his abilities or any of his cards that give additional encounters.

STEP 2 In the second cycle of your deck, take a moment in the game to accumulate in your hand 1 copy of Blaze of Glory, a couple of copies of Daring Escape and a copy of Sliding Shot That's more than enough to deal 3 times 7 damage with Star Lord (21) and a minimum of 3 for each ally you have on the table (you can have up to 4 with Knowhere). Finally, after accumulating 2 or 3 encounter cards, use Star Lord's ability to play Sliding Shot it will do (5 + 2 + 2 + 2… damage).

Here you have the game in which I do 53 damage in a single turn WITHOUT resolving any additional encounter cards during the game as a consequence of Star Lord's abilities.

A hug and love for all.


May 16, 2021 dr00 · 41941

This is such a fun combo to shoot for. i tried Adrenaline Rush and realised that Sliding Shot was just doing a lot more anyway haha, but it's such a good combo to throw in the mix, and can be set up whenever you draw it and just wait until you need it.

May 16, 2021 House Sardel · 700

Would Knowhere actually trigger a draw from Maria Hill? Through Star-Lord's hero effect, she is not a guardian ally until she is controlled on the field, so you did not "play an ally with the guardian trait" to trigger Knowhere.

May 16, 2021 House Sardel · 700

In fact, not one of your allies in this deck work with Knowhere. You could drop it for The Triskelion to increase your ally limit (the only benefit you're getting from Knowhere) for 1 cheaper.

May 16, 2021 dr00 · 41941

knowhere works because it checks after you play, and star-lord's ability is constant and therefore always on, so it affects the ally before knowhere checks to see what type of ally it is

May 17, 2021 abbojm01 · 1

Very fun deck. Just blew up Drang into the next galaxy. 72 total damage in one turn.

May 17, 2021 wehehe · 177

Star Lord is opening a lot of interesting combos right there.

I think it could be interesting to load a deck with Avengers, and combine Blaze of Glory with Avengers Assemble! (which doesn't need your hero to be Avenger).

Also, it's interesting that combo, because if even with that bigger turn you don't defeat the villain, just flip to Alter Ego, and all your Avengers will be safe from Blaze of Glory damage, because they will lose the Guardian trait.

May 17, 2021 Pritoos · 33

If a non-guardian ally works with Knowhere and Starlord´s ability, it seems like this game works quite different as most JCC, as usually is as stated by House Sardel: an ally is not controlled until it is on the table, and that is after you play it.

Is there an official clarification about this point?

May 17, 2021 abbojm01 · 1

Star-Lord ability is constant, and Knowhere is a response and occurs after the card is played. By the time you optionally activate Knowhere the targeted ally is already considered a Guardian.

May 17, 2021 abbojm01 · 1

Also, as a note about control. you control the cards in your deck as a constant effect.

May 18, 2021 elderpapagaio · 2

Just a question why not add other basic allies like Groot,Drax, or Rocket Raccoon? Just checking if those would still work in this setup.

May 18, 2021 Schmendrix · 5267

You want allies that don't have the printed guardian trait so that you can flip down after Blaze of Glory to prevent the damage to all of them.

May 18, 2021 Pritoos · 33

If this is so, it seems a little uninspiring to me. The fact that you actually have more benefit from playing non-guardian allies than actual guardians is thematically disappointing...

May 18, 2021 abbojm01 · 1

His hero ability is completely wasted on guardian characters. It is the basic way he is designed. Ignoring blaze of glory damage is one way to use that ability. It isn’t part of his main deck. Maybe thematically guardian characters wouldn’t leave him and would take damage, whereas all the other non guardians would go back to their jobs and what not when star lord splits back to his outlaw ways.

May 19, 2021 Jonke75 · 1

I think the latest edition of the rulebook made it clear that they are not Guardians until they have been played and so it prevents the engine. It even has it's own paragraph in the rulebook in the same place it declares that cards in your hand is in fact in play.

May 19, 2021 Jonke75 · 1

• If a game step or card ability references a card that “you control” or a “player controls,” that game step or card ability only refers to cards in play currently under that player’s control.

May 19, 2021 abbojm01 · 1

1) Star-Lord: Each ally you control gains the guardian trait.

2) Rules Reference on Control, Constant and Response:

• Cards enter play under their owner’s control. Encounter cards are considered to be under the control of the scenario.

• Control of a card remains constant unless an ability explicitly causes the card to change control.

• A player controls the cards in their own out-of-play areas (such as the hand, the deck, and the discard pile).

Star-Lord (Constant Ability)— A constant ability is any non-keyword ability whose text contains no bold timing trigger defining its ability type. A constant ability becomes active as soon as its card enters play and remains active while the card is in play.

Knowhere (Response Ability)

The word “after” refers to a game occurrence that just concluded. Many response abilities use the term “after” to specify the time at which they can be used

Some abilities have timing priority over other abilities. In order, the timing priority of abilities is:

  1. Constant abilities.
  2. “Forced Interrupt” abilities.
  3. “Interrupt” abilities. 4.“Forced Response” abilities.
  4. “Response” abilities.

Is there somewhere else that contradicts this timing of the 2 abilities in the RR?

May 19, 2021 Schmendrix · 5267

No, there's nothing else to contradict this because it works.

May 21, 2021 Abell · 8

To play a card, according to the rules, states that the cost is paid and the card is put into play. It is a 2-step process. So if control means it has to be in play, then Knowhere works perfectly fine with Maria Hill and Star Lord because it is a response after Maria Hill is in play acting as a Guardian.

Sep 13, 2021 rstorcdk · 4901

@abbojm01so technically, star Lord could have 3x Team-Building Exercise on the board, use them to play Nick Fury for 1 cost? Since he is a guardian ?

Sep 13, 2021 dr00 · 41941

@rstorcdkno, for two reasons:

first, because Nick Fury doesn't have the guardians trait in your hand, it's not a legal target for Team-Building Exercise. basically Knowhere is checking after quill's ability, and tbe is checking before

second, you cannot use more than one Team-Building Exercise on the same card because part of its effect plays the card. you can combine with things like Helicarrier though