Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
the_wanderer · 416
"Boom! Looking for this?"
Overview
You won't have to look for ammo counters very often with this fun deck to reload and use War Machine's 5 ammo counters almost every turn.
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Entrapment is the key enabler of this deck. When you start in hero form, you can use up the ammo counters and flip to alter-ego to end your turn. In the villain phase, you can trigger Entrapment and replenish ammo counters from flipping to hero form. Repeat as many times as you can play Entrapment.
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Practiced Plan helps recur Entrapment.
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Shoulder Cannon converts any extra ammo counters into 1-damage attacks before you flip to alter-ego.
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Leo Fitz can be used most turns with Entrapment flipping. If you keep a War Machine tech card unplayed, you can reliably grab that card as a free card with Leo even if it starts in the discard pile if you use Rhodey's alter-ego action to shuffle it back into the deck before triggering Leo. Missile Launcher or one of the Gauntlet Guns works well for this.
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Upgraded Chassis can give constant toughs with Entrapment flipping.
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Infiltration, Targeted Strike, The Raft, and the allies can all help with handling threat. Most minions that may come from Infiltration can be easily dealt with using Shoulder Cannon and/or War Machine's damage-dealing events.
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Munitions Bunker can stock up ammo counters for big turns.
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Agent 13 can ready Munitions Bunker, Helicarrier, or Leo Fitz when she activates.
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Stealth Training can reliably be triggered by Infiltration.