Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Omega Tau Kappa - Quicksilver | 0 | 0 | 0 | 1.0 |
Leadership Quicksilver | 0 | 0 | 0 | 1.0 |
Sanics | 0 | 0 | 0 | 1.0 |
Sanics | 0 | 0 | 0 | 2.0 |
Sanics | 0 | 0 | 0 | 3.0 |
Sanics | 0 | 0 | 0 | 4.0 |
Sanics | 0 | 0 | 0 | 5.0 |
OTK Quicksilver | 0 | 0 | 0 | 1.0 |
BananaCrapshoot · 4831
hello, here’s a sweet deckbuild for quicksilver. he’s an awesome hero with unlimited potential. this idea originally came from Remedy of the Alter Egos podcast, and after some talks with him and refining. this is where I ended up.
this is an OTK deck (one turn kill). the idea is to set up your board state and just maintain the board against the villain and then you have that turn where you just pop off and take down both stages (1&2 or 2&3 for expert) in one turn. you can pull this off in 2 player/2 handed as well. ideally you would get to an 8/9 ATk and attack 9-11 times that turn. leadership allows us to get there because they have the most buff effects in the game.
allies: I want cheap allies, they are basically Strength in Numbers engines because I want to go off with pietro, I might use an ally to block or thwart but they aren’t here for damage.
events:
- morale boost is really good with QS because we know he’s gonna ready so much
- strength in numbers is just silly. we can get to 6 and soon 7 allies out on the board, allowing us to draw tons of cards a game which most makes us even more efficient.
- avengers assemble is here to give us that final +1 the round we pop and to reset our allies to get a second strength in numbers off in one round to draw 10 cards.
upgrades:
- adrenaline rush- another atk booster, we want to get all of these out to use our pop off round
- tenacity - can’t believe I’m saying this but tenacity is really good in QS. there’s a silly line of play where, we get all 3 tenacity out and we use friction resistance to trigger a reset then we get to ready friction resistance and we do that 3 times, it’s silly and efficient and allows us to get those resets we need to OTk the villain
so how are we doing this much damage? reinforced sinew- +1 ATK taking us to 2 adrenaline rush x3- +1 ATK ea taking us to 5 morale boost x3 - +1 ATK taking us to 8 maximum velocity - +2 ATK taking us to 10
so play strength in numbers when we are set up to draw a bunch, attack with quicksilver, he readies, we attack again. then use Avengers Assemble to ready everyone and get that +1 attack taking us to 11, then we use strength in numbers again and draw another 5, now we can use our tenacity cards to attack 3 more times and always be running 4 times to attack for a grand total of 10 attacks in a round 2 for 10 damage and 8 for 11 damage taking us to 108 damage potential in one round!
obviously you don’t need to even get that many resets in for a solo game, but you see the potential here, lots of our cards stay on the table so when we are set up and we use strength in numbers we should see the cards we need to get it done .
have fun!
19 comments |
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Feb 07, 2021 |
Feb 07, 2021
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Feb 07, 2021
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Feb 07, 2021
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Feb 07, 2021Nice deck and write up I’m torn on Tenacity too, but I am enjoying the card for the first time. Worth noting that Magical Enhancements makes Doc a good teammate for this idea in multi-hero games.
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Feb 07, 2021
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Feb 07, 2021
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Feb 08, 2021`@BananaCrapshoot``how can you get 7 allies down on the board if you only have 6 allies in the deck. |
Feb 08, 2021
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Feb 08, 2021
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Feb 08, 2021
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Feb 08, 2021
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Feb 08, 2021Sorry I get it now you have Stinger. |
Feb 08, 2021Please could you like my decks because I liked yours. |
Feb 16, 2021it feels just so great using friction resistance to pay for morale boost at the start of your turn |
Mar 18, 2021
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Mar 18, 2021
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Apr 22, 2021Just wanted to provide an update here. I’m playing this currently into GMW camping, got through escape the museum, gonna get nebula and hopefully Ronan tonight. For the collector(infiltrate) you have to forego adrenaline rush and tenacity, so you can’t build the same board but the rest of the stuff still works great, and he doesn’t have high HP so you can still get him down pretty quickly! |
Sep 30, 2022remember that damage does not carry over between villain stages, so you need to do two separate instances of damage for each stage. |
What about Earth's Mightiest Heroes?