Repeat Offender(Raising Hell Recursion 2.0)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

lightninlad · 39

The Main Gimmick

This deck uses Cameo to bring in Nova’s signature ally Ms. Marvel in order to turn Daredevil’s single copy of Raising Hell into a repeatable finisher. Potentially 28 damage in a single turn if you play it twice(not hard to do at all).

The setup is simple: park all 4 Sense cards that can attach to the villain, then use Billy Club to give Daredevil Aerial. Once that’s online, Raising Hell becomes the payoff.

Raising Hell → Ms. Marvel returns it to hand → play it again.

Helicarrier and Clarity of Purpose help make the double-Raising Hell turn affordable. One of Daredevil’s Sense effects can also give a large discount, so you can make the first Raising Hell very cheap or free, bounce it with Ms. Marvel, then use Helicarrier + Clarity to help pay for the second.

Ms. Marvel

Ms. Marvel is the Cameo target because her response lets her exhaust and take 1 damage to return an event you just played from the discard pile to your hand.

That effectively turns Daredevil’s one-copy attack event into a repeatable weapon. As soon as you see her in your hand she is the HIGHEST PRIORITY because this is your end-game.

If Ms. Marvel leaves play, Make the Call gets her back. Otherwise, Make the Call can recycle Maria Hill or White Tiger for more card draw.

Elektra

Sidekick goes on Elektra and turns her into the long-term Voltron ally.

Clarity of Purpose sits on her so she can convert her extra HP into resources. Heal her back up everytime Matt recovers and you’re sitting pretty.

Maria Hill / White Tiger

These two help dig for Cameo, Billy Club, and Raising Hell.

Righteous Purpose lets us squeeze extra value out of them after their enter-play draw has already done its job.

Maria Hill is especially good here. She enters play, draws a card for each player, then thwarts for 2, taking 1 consequential damage. With only 1 HP remaining, Righteous Purpose boosts her THW to 4. Her next thwart removes another 4 threat and defeats her through consequential damage.

That’s 6 threat removed and a card drawn for each player from a single Maria Hill, without any additional upgrades.

Make the Call brings her back to repeat the process, generating more cards and more threat removal.

White Tiger benefits from the same trick. She enters play with only 2 HP, draws cards based on the villain’s stage, and can thwart for 2 before dropping to 1 HP. Righteous Purpose then boosts her THW to 4, allowing her to remove another 4 threat before leaving play.

Misty Knight gives us another excellent target for Righteous Purpose when we need combat support instead.

Make the Call lets us repeatedly choose whichever ally is most useful for the current situation.

Iron Fist / Stick

Iron Fist gives us a defensive powerhouse without requiring a dedicated Voltron setup.

His ability prevents damage from an enemy attack equal to his ATK when he defends. With his printed 2 ATK, Stick adding +1, and Righteous Purpose adding another +2 when he’s down to 1 HP, Iron Fist can prevent 5 damage from an attack without losing his remaining hit point.

That makes him especially useful against high-damage villains and minions. He can repeatedly block their attacks while Daredevil continues building his board.

When we need to eliminate a minion instead, those same bonuses let Iron Fist attack for 5. Defensive Formation can give him Tough beforehand, absorbing the consequential damage that would otherwise defeat him.

The best part is that Iron Fist doesn’t need Inspired, Sidearm, or any other permanent upgrades to reach that level of effectiveness.

Defensive Formation

This keeps our Defender allies alive while we assemble the combo.

It’s particularly effective with Iron Fist, providing Tough as insurance against attacks that exceed his damage prevention or allowing him to attack without sacrificing his remaining HP.

The Triskelion

The Triskelion increases our ally limit to 4, allowing Elektra, Iron Fist, and Ms. Marvel to remain in play permanently.

That leaves one additional slot for Maria Hill, White Tiger, or Misty Knight.

Instead of sacrificing our established allies to make room, we can repeatedly bring these utility allies back with Make the Call, benefiting from their enter-play abilities and Righteous Purpose.

This keeps our defensive, economic, and Raising Hell engines online simultaneously.

That’s the deck: multiple small Leadership engines feeding one very stupid Raising Hell payoff.

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