Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
lightninlad · 38
The goal is simple: park 4 of Daredevil’s 5 Sense cards on the villain, get Billy Club online, then abuse Raising Hell.
The Cameo target is Ms. Marvel, Nova’s signature ally.
Her response is the gimmick:
After you play an event, exhaust Ms. Marvel and deal 1 damage to her to return that event to your hand.
So:
With 4 Sense cards parked on the villain, Raising Hell is already loaded. Then, on the kill turn, use Billy Club to give Daredevil Aerial.
That pushes Raising Hell to 15 damage.
So the sequence becomes:
Raising Hell for 15 → Ms. Marvel returns it → play Raising Hell again for another 15 → Get Ready or Command Team readies Ms. Marvel → she returns Raising Hell again.
That’s 30 damage in one round from the same copy of Raising Hell, and you can still end with Raising Hell back in hand.
Sidekick gives Ms. Marvel more HP, which means more Raising Hell recursions.
Make the Call brings her back if she leaves play, resetting her health and restarting the engine.
Suit Up can find Ms. Marvel + Sidekick once Cameo has shuffled her into the deck, while Call for Backup gives us another way to find her.
White Tiger helps dig for our one-copy pieces like Raising Hell and Billy Club. Karen Page helps recycle Daredevil cards if needed.
ECONOMY STRATEGY
Helicarrier and Clarity of Purpose are here mainly to make the double-Raising Hell turn realistic.
One of Daredevil’s Sense cards, Enhanced Olfaction, can give you a -2 cost discount, which means the first Raising Hell can effectively be free. Just defeat some side scheme or minion that has “Olfaction” attached, get the discount, replay Olfaction to the villain for free with Deft Focus…you get the idea.
From there, use Helicarrier + Clarity of Purpose to cover most or all of the second copy’s cost once it bounces back and fire it again.
Just sick.
Oh and Hulk is just there for fun.
Enjoy the build!