Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Ulgrim · 7
This deck is built around Magik and her ability to look at the top card of the deck and reliably make use of it.
Rock, Paper, Scissors is especially powerful here because Magik lets you know what the top card of your deck is, meaning you can almost always guarantee the correct choice and get the most out of it.
The main combo revolves around #War, #, #Pool Inspection, and #Break Time. Since Magik can see the top card, you can determine exactly how much damage #War will deal before committing to it. #Da Bomb, #Pool Inspection, and #Break Time help set up the top of the deck and make the combo much more consistent. #Break Time also provides important healing, since #War and #Bloodgem can cause you to take a lot of damage throughout the game.
Sidearm is particularly useful with #Headpool and #Legion. Headpool is an excellent ally, while with Legion, knowing exactly which resource you are going to discard means you can potentially keep Legion in play for the entire game.
The three copies of #I Got This make it much easier to play #Headpool, #Dogpool, and #Negasonic Teenage Warhead without feeling too punished for having multiple allies in play.
Live Dangerously gives you the opportunity to have an explosive final turn, turning the late game into one spectacular burst of power. Meanwhile, #Stepford Cuckoos help control the villain's turn and give you more control over the game state.
Finally, #Spiritual Meditation and #Scrying make the deck extremely consistent by filtering through your deck and helping you find the exact cards you need.
The overall game plan is to control the top of your deck, set up your key pieces, and then use that information to maximize your damage and value while managing the damage you take in return.