Echo - Lone Protector

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Redbear · 7

Multiplayer deck, so definitely some gaps.

This deck wants to set up a lot of defensive abilities, and then keep defending and punishing the villain for attacking.

Toughen Up At the start build out your defence bonuses. This is a common direction for protection right now, you have 4 bonus defence seeded amongst your Upgrades, getting you to 6.

Be Ready None of your cards require exhausting, so you can focus on defending. Stand Alone will let you defend twice if needed. If you ever need to recover, put Ready for a Fight down to let you come back in fast, and remember to grab an event when you flip back to punish the villain.

Draw Them In Turn 1 I grab Taunt when I flip, as the early card advantage is worth the cost. Come Get Me Bub will get minions down and help you recover in Hero form. Powerful Punch, with Katana will take down most minions, and Change of Fortune will draw you the cards back.

Improvise Improvisation triggers double of your main events - Get Their Attention, Powerful Punch, and In Harm's Way. This is a big bonus, and one of your best signature cards. Stuns and Confuses can really disrupt these plays, so Night Nurse is on call to help you out.

Finish Them Off Powerful Punch and In Harm's Way will whittle your enemies down. The Katana and Improvisation will increase that output. Eventually you can push 8 damage on villain turn, 10 on your own.

If in Multiplayer, add the best Team-Ups available to trick out great effects and bigger numbers.

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