Spider-Woman - A-Force intervention

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Beekayboy · 58

Spider-Woman doesn't build toward one enormous turn. She turns almost every turn into one.

This deck is built to exploit Superhuman Agility as aggressively as possible. Every different aspect played increases all of Jessica's basic powers for the entire round, so the goal is simple: play cheap cards from both Leadership and Justice, build ridiculous stats, then use those stats as many times as possible.

Moxie provides an explosive start after changing form. For 0 resources, Jessica can immediately reach 3 THW / 3 ATK / 3 DEF while spending only a single card. From there, every additional aspect pushes her higher.

But Jessica doesn't want to return to alter-ego just to maintain that momentum. Moral Boost gives her another cheap way to increase her stats while remaining in hero form and continuing to pressure the villain.

Justice provides the fuel. One Way or Another deliberately introduces a side scheme in exchange for three cards — exactly the kind of bargain this deck wants. Those extra cards give Jessica more aspects to play, while Making an Entrance, Overwatch, Inconspicuous, and her other thwarting tools make short work of the additional threat.

Justice Served then turns clearing that threat into another activation. Once Jessica has spent several cards increasing every basic power, readying her becomes enormously valuable. Self-Propelled Glide provides even more opportunities to reuse those inflated stats.

Leadership contributes cheap triggers and efficient allies. United We Stand is particularly useful: at 0 cost, it can trigger Superhuman Agility while healing several friendly characters. Captain Marvel, Hawkeye, Maria Hill, Squirrel Girl, and Stinger provide additional value without distracting from Jessica herself.

That's what makes the deck so explosive. The events aren't merely doing what is printed on them. Every new aspect played is also making every subsequent basic activation better.

One Way or Another provides the cards. Justice eliminates the problem it created. Leadership pushes Jessica's stats higher. The readies let her cash those stats in again and again.

Play the aspects. Build the stats. Ready. Do it again.

Jessica doesn't need one superhuman ability. She has all of them.

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