Spider-Man - Doing what a spider can

Card draw simulator

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Beekayboy · 53

Miles Morales doesn't just control the battlefield — he controls whether the villain gets to play at all.

This deck revolves around Stun and Confuse, using Miles' built-in Venom Blast and Spider Camouflage alongside Quick Quip and Upside the Head to keep enemies locked down.

Quick Quip can spread Confuse across two enemies, while Upside the Head turns a basic attack into another Confuse — or a Stun if the target is already confused. Once the statuses start stacking, Arachnobatics becomes an incredibly efficient attack, dealing up to 8 damage for 1 resource.

Power Within and Defense Mechanism give Miles additional access to his signature abilities after using a basic power, making his activations much more valuable than their printed stats suggest.

Justice handles threat while Miles controls the enemies. Overwatch turns your strongest thwart into threat removal on a second scheme, while Multitasking gives the deck another efficient way to manage multiple schemes at once.

Web-Shot and Swing In are especially important. Their resource kickers unlock Venom Blast and Spider Camouflage, so don't waste your Web-Shooter counters unnecessarily. Treat them as a reserve for those specific resource requirements when your hand can't provide them naturally.

Between Justice's threat control and Miles' constant access to Stun and Confuse, the deck wins by denying the villain clean activations while steadily taking control of the game.

Confuse them. Stun them. Hit them while they're down.

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