Nebula - Infiltration, sabottage and retaliation

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Beekayboy · 46

Nebula does not wait for problems to appear. She chooses them herself — and already has a plan for dealing with them.

One Way or Another is the heart of the Justice package. Search for the side scheme that best suits the situation, put it into play, and draw 3 cards. What would normally be a liability immediately becomes another opportunity for Nebula.

Followed turns defeating that side scheme into 4 damage, while Command Center adds another 2 damage whenever an ally delivers the final thwart. Even the Odds can spread threat removal across the entire table while rewarding every side scheme defeated along the way, and Team Investigation provides reliable removal when a scheme simply needs to disappear.

Grapnel Launcher gives Nebula an emergency solution when normal rules get in the way. Discard it to make a boosted basic thwart without exhausting — even if Nebula is already exhausted — while ignoring Patrol and Crisis. When a specific scheme needs to die, it dies.

Meanwhile, Nebula's Technique upgrades build a second layer of planning. Cutthroat Ambition, Evasive Maneuvering, Wide Stance, Weapons Master and Unyielding Persistence prepare future turns, while Combat Ready accelerates the engine and keeps Techniques cycling through the deck.

Lethal Intent turns that preparation into immediate action, allowing Nebula to trigger exactly the Techniques she needs, in exactly the order she wants.

Gamora, Venom, Jack Flag, Quasar and Eros provide a flexible Guardian crew and additional ways to control the board while Nebula prepares her next move.

This deck deliberately creates problems because Nebula knows something the villain doesn't:

The solution was already in place.

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