Rocket Raccoon - Trigger Happy

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
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Inspiration for
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Beekayboy · 46

Rocket has a simple philosophy: if one gun is good, carrying an irresponsible number of guns is better.

This deck turns Rocket into a walking arsenal. Rocket's Pistols, Rocket Launcher, Particle Cannon and Hand Cannons provide the weapons, while Side Holster makes room for even more hardware.

Firepower is where the arsenal becomes ridiculous. By exhausting up to three WEAPON upgrades, Rocket can deal 3 damage to a different enemy for each weapon exhausted — potentially spreading 9 damage for only 1 resource. It is perfect for softening up an entire board before Rocket starts finishing targets.

Fusillade gives those weapons another purpose, exhausting one to deal 5 damage. Even a weapon that has already spent its counters can remain useful simply because Rocket still has something big enough to point at somebody.

Reload allows Rocket to ready his weapons and keep the shooting going, while Battery Pack reloads the weapons themselves. The result is an arsenal that can be fired, exhausted for other effects, readied and used again.

Aggression also doubles down on what Rocket already loves: overkill. Relentless Assault, Into the Fray and Hand Cannon turn minions into opportunities to push excess damage or threat removal while triggering Murdered You! whenever Rocket spectacularly overkills something.

Salvage completes the theme by recycling TECH from the discard pile. Guns aren't disposable when you're Rocket Raccoon. They're spare parts.

Bug, Groot and Marvel Boy provide a small supporting crew, but make no mistake about who is doing the shooting.

Bring more guns. Reload everything. And always use more firepower than necessary.

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