Gamora -Never stop moving

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Beekayboy · 46

Gamora doesn't build an engine. Gamora is the engine.

With 28 events in a 40-card deck, this deck is designed to keep Gamora constantly attacking and thwarting, triggering her abilities while moving seamlessly from one action into the next.

The curve is intentionally extremely low. Cards like Set the Pace provide a free THWART event that can trigger Precision and help start a chain without spending resources. Clobber provides similarly efficient attacks while keeping cards flowing through Gamora's hand.

Forward Momentum rewards that constant alternation. After playing an ATTACK event, it removes 5 threat for only 2 resources. Gamora naturally wants to mix attacks and thwarts anyway, so its condition rarely asks her to do anything outside her normal game plan.

Keen Instincts provides the economy needed to keep those chains going, while Gamora's Sword adds even more damage as she repeatedly plays ATTACK events.

Chase Them Down, Clear the Area, First Hit, Crosscounter, Decisive Blow, Acrobatic Move and the rest of the event package all follow the same philosophy: every card should immediately do something and preferably help Gamora do something else afterward.

Angela, Bug, Cosmo, Nebula and Star-Lord provide a small but thematic supporting cast, but they aren't the focus of the deck. Gamora handles most problems herself.

There is no elaborate setup and no giant board state to assemble.

Attack. Thwart. Attack again. Never stop moving.

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