Card draw simulator
| Derived from | ||||
|---|---|---|---|---|
| Upgrading the pre-con deck - Rise of Red Skull (Expert) | 475 | 380 | 14 | 1.0 |
| Inspiration for |
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| None yet |
PetHitman · 1
Spider-Woman — Aggression / Justice
This Spider-Woman deck leans into Jessica Drew’s ability to turn having two aspects into an advantage, pairing Aggression’s damage output with Justice’s threat control. Rather than relying on a single big combo, it aims to keep a steady stream of efficient events flowing while stacking aspect cards to maximize Spider-Woman’s hero ability.
The deck has a strong tempo/control feel. Clear the Area, Press the Advantage, Skilled Strike, and Venom Blast give you plenty of ways to contribute damage and remove threat, while Pheromones and Inconspicuous provide valuable control when the board gets dangerous. Self-Propelled Glide helps Spider-Woman convert her aspect-heavy deck into additional action economy.
The ally suite provides a lot of flexibility: Captain Marvel and Nick Fury are excellent general-purpose value, while Quake, Spider-Girl, Jessica Jones, and Agent Coulson give you additional ways to manage minions, threat, and board state.
The key to piloting the deck is not rushing your aspect cards. You want to maintain a good mixture of Aggression and Justice cards in play/hand so Jessica's hero ability remains relevant. Finesse ×2 and Jessica Drew's Apartment further reward you for maintaining that two-aspect game plan.
Overall: a flexible, event-heavy Spider-Woman build that plays as a hybrid damage/threat-control deck, with enough disruption to handle troublesome scenarios while still putting meaningful pressure on the villain. It should feel particularly good when you're able to alternate between Aggression and Justice effects every round rather than committing completely to one role.