Card draw simulator
| Derived from |
|---|
| None. Self-made deck here. |
| Inspiration for |
|---|
| None yet |
hyperion · 115
This is a deck in a series I'm putting together using only cards from Agents of Shield onward (AoS+). Even though so much of Marvel Champions is inaccessible to new players, it's still a game for everyone!
Oh, Iron Man. Traditionally, we've gotten the most tech upgrade support in Protection On top of that, Repurpose builds have long been one of his most powerful options. But we don't have access to a lot of that in the current environment.
Fine, let's go scrounging for parts in an aspect that's going to help us get to the midgame and later where Iron Man truly comes online.
Invisibility Gear and Prism Dust are meant to be played more than actually used, but it's not the end of the world if you have to use them to stay ahead. They're cheap tech to help us get that hand size out of "rookie numbers" territory. Sonic Rifle is way more useful, but also way more expensive. Together with Tony's hero-specific cards, we've got 11 tech upgrades to get us going quickly. That's some nice saturation.
We're bringing in a little bit of S.H.I.E.L.D. support to keep the tech train going. Jemma Simmons and Leo Fitz are a bit pricey since we don't have the S.H.I.E.L.D. tag ourselves, but both Build Support and Evaluate Threat can get them into play cheaply. Strategy Session helps us either find or clear them. Jemma Simmons, besides helping build the tech in the first place, will let us activate Rocket Boots. Once we hit our saturation point (6 tech upgrades in play), Leo Fitz can function as a semi-reliable resource generator, though at that point we might not be going to Alter-ego all that often.
Superpower Training is probably best used to play Arc Reactor, or the Mark V Armor if we've already got the Reactor out. A ready is far more valuable than 6 health, even if it is cheaper to play.
Agent Coulson not only lets us keep up with threat, but he'll find Prism Dust for us. Hawkeye keeps minions under control, and Squirrel Girl obliterates threat. We're playing a little risky with Grant Ward and Scarlet Witch, but what's more thematic for Tony Stark than taking potentially life-threatening risks? If you're wanting more stability, though, swap them for Nick Fury and/or Yellow Jacket.
War Machine is also here. He has a wild resource icon.
Global Logistics can really make our next villain phase a lot safer and we've got plenty of S.H.I.E.L.D. options to make it work. We've opted for Helicarrier over Quincarrier for yet another S.H.I.E.L.D. option, but we probably don't need it and Quincarrier is objectively better in every other way, so feel free to swap them.
The endgame of this deck is to do what Iron Man always wants to do: have a 7-card handsize in hero form, then Repulsor Blast (use Invisibility Gear once you don't need it anymore to get it back in the deck) and Supersonic Punch the enemy while you potshot them with your Powered Gauntlets, all boosted by your Rocket Boots. Make sure to say something really condescending while you do it and you're all set!