Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
ArchAngel_M81 · 14
I used this deck in the Fear No Evil Campaign. It uses some fun aggression cards that take advantage of upgrades attached to enemies.
Professor X and Spider Girl can inflict status effects on minion or the villain in the case of Professor X. Some of the minions have that vulnerable keyword which means you can discard them when they are stunned or confused. This comes in handy to not trigger any nasty "When Defeated" effects especially against the influenced minions of Purple Man. Two-Gun Kid can damage two enemies and Winter Soldier can remove threat when defeating a minion.
Coup de Grace is here to deal with minions. However, for the Raft Breakout scenario, I switched this card with Clobber since that scenario has many elite minions. Quick Strike has the potential to deal 4 damage, and Take That! deals 7 damage to an enemy with an upgrade attached. Pair that with Cross Examination and Raising Hell, and Daredevil can use his senses to dish out some pain.
Build Support - Daredevil has some useful support cards so this is here to get one those out
Power of Aggression - Help pay for aggression cards
Air Cover - places upgrades on minion who enter play which plays into this enhance damage to enemies with upgrades strategy
Aggressive Conditioning - receive a heal boost and an attack boost. Boosts the usefulness of Quick Strike
Deft Focus - Very handy to play the sense upgrades
Marked - potentially deal overkill to the villain. I debated this and Suppressing Fire. Against Bullseye, I went with Suppressing Fire since Bullseye can hit like a semi truck.