Iron Bomber

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

eroush · 2739

This is a rage deck in response to the 4-player double-header loss at the LGS last night against Typhoid Mary and The Raft Breakout. Starting with four beefy Villainous minions put us on the backfoot immediately; then handling minions while trying (unsuccessfully) to keep threat down on the main scheme resulted in two losses. We needed someone able to consistently target multiple enemies and peel some threat off multiple schemes. Let's call Tony...

In addition to his highly effective armor, Bombs Away targets multiple enemies and avoid retaliate since it is not an attack. Hand Cannon and Pulse Grenades spread damage across multiple targets with Firepower. The Hand Cannon also grants overkill to a basic attack to roll excess damage into the villain. The Plasma Pistols are tech upgrades to increase hand size in the early game and always useful for pinging tough status cards. Side Holster allows for a third Restricted weapon.

Helicarrier, Quincarrier, and Ingenuity help put these tools into play. Mulligan for Rocket Boots to gain aerial so Bombs Away is available ASAP. With aerial the Mark V Helmet removes threat from all schemes in play, so Lock and Load, Evaluate Threat, Build Support, and Superpower Training can all be whittled down while managing other things. Pepper Potts is a priority to get double use from double resources.

Jarvis improves recovery and grants the option to remove a status card, helpful in multiplayer if any other Avengers join the fight. Endurance buffs Tony's low HP and is cheaper than Aggressive Conditioning, plus Iron Man will be exhausting for Bombs Away or thwarting and not using his basic ATK.

Finally, though hackneyed at this point, it just works, so call in Nick Fury to draw cards, activate, then chump block.

1 comments

Aug 07, 2026 eroush · 2739

Sub Martial Prowess if another Avenger wants Quincarrier.