Captain Marvel - Ghost Cypher

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

D.M.Tip · 3935

“There have to be at least fifty better ways to do this... I'm regretting this already...” ~Captain Marvel

?u=https%3A%2F%2Fmedia.thepopverse.com%2Fmedia%2Fghost-rider-comics-image-ylff1ejtnmafngpe2ilcpws4s2.jpg&f=1&nofb=1&ipt=f3f5398b393a5de6e473627f927d6a29036a158faf3714b0653800ae0682171f
Player Count/Type : 3-4p / Johnny
Power Level: Medium
Complexity: Low
Key Cards: Ghost Rider, Cypher, Field Agent

"This deck provides consistent confusion status and extra card draw to give you and your team the edge." ~D.M. Tip

Puzzling Look

I think Ghost Rider is really cool, but can be a trap to fully focus on in many decks. To consistently confuse with him, you need both the resources for his ability, and a way to either heal or recur him. In this deck, we'll use S.H.I.E.L.D. Deputy and Field Agent to keep him around and the likes of Quincarrier and Enhanced Reflexes or other to confuse as necessary. To make this easy, we're packing 30 resources across 25 different cards.

In a similar fashion, we've got Cypher to take advantage of all the confusion to gain some extra cards. Sometimes you'll have to choose between using Field Agent on him or Ghost Rider, but that's a piece of the puzzle for you to solve in the moment, depending on your needs.

All of the other allies in the deck, save for Firebird, drop a confusion when coming into play, so that gives Ghost Rider a reprieve. Firebird is an efficient ally and works really well when played with Energy Absorption.

The Rest & the Penance Stare

Nothing too fancy is in the rest of the deck. Because its focus is on multi-player, we've got Even the Odds, but you can always replace them with more versatile thwarts in lower player counts. I've included Yaw and Roll because of the energy symbol, so keep at least one copy of Cosmic Flight out when possible.

Float Like a Butterfly can be shared with the team, and the Heroic Intuition/Heroic Conditioning boosts our basic THW for stronger activations.

Under Surveillance isn't as strong in most 3 or 4 player games as it is in lesser player counts, but it's an resource and can still make a difference against some scenarios. I like having it on Captain Marvel to give us a little extra breathing room to flip regularly.

I highly recommend using Commander on your teammates as much as possible, along with any Avengers Mansion activations you can spare. You'll be getting cards from Skilled Investigator, Alpha Flight Station, and Cypher, so be sure to share the love with your teammates, or they may give you a fiery stare.


And that's it for this one. It's pretty straight forward with plenty of , confusions, and a bit of card draw/support. Hope you enjoy it.

Peace!

0 comments