Card draw simulator
| Derived from |
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| None. Self-made deck here. |
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| None yet |
Dami22 · 108
This is a powerhouse deck that thwarts a lot, making excellent use of the S.H.I.E.L.D. network and an immortal Dum Dum Dugan—kept alive indefinitely thanks to First Aid—to keep the board completely clear. The key here is precision and dual-synergy: while your S.H.I.E.L.D. allies lock down the threat, James Rhodes builds up his TECH weapons arsenal in the background. With a little setup, you should be able to thwart for the table in a multiplayer game, and still have plenty of decision points along the way to unleash massive damage bursts using Repulsor Blasts and Full Auto.I have run this from true solo (1P) up to full multiplayer (4P) and have been able to consistently thwart for the table to keep the threat under control. On top of that, due to his immense innate ammunition output, War Machine can contribute top-tier damage to finish off villains and minions alike.Player Type: SpikePlayer Count: 1 - 4pKey Cards: Dum Dum Dugan, First Aid, Iron Man (Ally), Prism DustComplexity: ★★★☆☆Damage: ★★★★★Threat Control: ★★★★★Survivability: ★★★★☆Economy: ★★★★☆Card Drawing: ★★★☆☆
Count every round, secure every sector. A war of attrition is won through discipline, not luck.