Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
SpiderCanuck · 245
Spider-Man has always been one of my favourite heroes, but I’ve often found that his allies end up doing most of the work. They handle threat, clear minions, and cover his weaknesses while Peter mainly defends and uses his economy to play allies and swinging web kicks.
This deck uses the new no allies archetype introduced in fear no evil to allow Spidey to handle everything on his own!
The game plan is simple: build your DEF as high as possible. Mulligan aggressively for your DEF upgrades and Unflappable and use Spider-Man’s incredible card draw to get your engine online quickly. Taunt is one of the best cards in the deck, effectively drawing four cards thanks to Spider-Sense, helping you find and afford your upgrades early, then later digging for your payoff cards and giving you more money to afford them.
Once your DEF starts climbing, The Best Offense and In Harm’s Way become your primary way of controlling the board. Don’t be afraid to use them before you’re fully built, they’re often enough to keep things under control while you continue developing. Stand Alone makes Taunt even better by frequently turning those extra villain attacks into an additional ready, while Army of One lets you chain together massive turns once your DEF reaches 7 or 8.
One of my favorite parts of the deck is how naturally it uses both identities. If you need your basic activation instead of defending, just take the attack, flip to alterego, use Scientist to help pay for more DEF upgrades, heal with Aunt May, then pop right back into hero form during the villain phase with Ready for a Fight. Rinse and repeat until your DEF engine is fully assembled.
From there, Spider-Man becomes a one man army. You’re defending attacks with 8 DEF then converting it into damage and thwart with The Best Offense and In Harm’s Way, and finishing games with repeated 7-8 damage basic attacks!
I’ve tested this deck extensively in both solo and multiplayer, and while multiplayer gives you a little more room to build your engine, it performs well in either format.
If you’ve ever wanted to play a Spider-Man deck where Spider-Man is the one carrying the game instead of his allies, I think you’ll have a blast with this one.
Tally-ho!