X-Mansion Attack Training

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Tony Stark Upgrades the Danger Room 1 1 2 1.0
Inspiration for
None yet

eroush · 1925

Captain Marvel training up the X-Men for combat in the Kree-Skrull war.

Carol Danvers uses her alter-ego card draw to have additional resource(s) to put X-Men allies in to the fight. As she'll primarily be in alter-ego to use X-Men supports, Alpha Flight Station becomes even more valuable.

Exhaust the Danger Room to attach Attack Training as allies enter play. Keep them in the fight with +1 healing via X-Mansion. The entire roster (sans Spider-Woman) are X-Men, so Utopia grants an extra ally slot. Boot Camp boosts each of their ATK stats +1.

Forge finds any of the X-Men supports (Danger Room, Utopia, X-Mansion). Professor X and Psylocke can confuse the villain to take some pressure off mounting threat on the main scheme. Wolverine has built in healing to keep himself in play. Dust can be clutch to clear the board of multiple minions. Triage supplements the healing from X-Mansion. Sunfire will remove any attachments that grant the villain retaliate or additional SCH.

Air Cover is a Response so it triggers even in alter-ego. Attach Marked to a minion so that the X-Men allies' ATK will deliver overkill damage to the villain. This is Shark-Girl's favorite thing.

After a minion is defeated, exhaust War Room to remove 1 threat from a scheme.

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