Iron Man: The Flying Infiltratior

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Hexencs · 3

Iron Man Header

This deck is built around keeping the villain confused. Confuse is your main source of defense, and damage output.

  • Powered Gauntlets can deal 2x3 damage with Float Like a Butterfly while you have the Aerial trait.
  • Infiltration can remove up to 5 threat, which is more than enough for true solo play.
  • Leo Fitz and Yellowjacket help you find the key Tech upgrades that are essential for Iron Man.
  • Invisibility Gear is a cheap Tech upgrade that helps a lot in the early game by increasing your hand size. If the villain is confused, it can also cancel an attack with virtually no downside.
  • Prim’s Dust is another cheap Tech card that can confuse any minion that enters play, enabling even more damage with Float Like a Butterfly.
  • In this deck Supersonic Punch with ariel trait is your big damage dealer.
  • Cypher is here for card draw, Chamber “free” 2 damage per round as long as you keep confuse up.
  • Jarvis main purpose is healing in early game, in this deck there are no tools to medigate enemy damage.
2 comments

May 07, 2026 eroush · 1292

Nice deck, always appreciate a clear focus.

I might switch out Chamber for Dazzler since she would do the same amount of damage for the same cost plus grant an additional confuse.

May 08, 2026 Hexencs · 3

@eroush Thank You! I had a version with Dazzler, it works very well. I’ve left her out because I play too much Dazzler in my justice decks, and I wanted to try out something else.