LOOK OOOUUUTTT!!! He is a SPIDER PIG!

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Tavarni · 20

"You got a problem with cartoons?" — Spider-Ham (Spider-Man: Into the Spider-Verse)

A deck that turns chaos into damage and encounter cards into fuel.

The deck is built around Spider-Ham's absurd resource engine and the 'Pool aspect's push-your-luck mechanics. Ham naturally wants to see encounter cards because they generate toon counters, and 'Pool gives you even more ways to manipulate or benefit from them.

The deck is a hybrid of:

The result is a deck that snowballs: the more chaos you create, the stronger Ham becomes.

Your plan is simple but explosive:

  • Step 1 — Generate toon counters by intentionally taking damage
    • Petulant Pig
    • One of your strongest cards, so don't be afraid to use it often
    • Not My Responsibility
    • Flipping extra encounter cards
    • Cartoon Physics helps minimize damage taken
    • Healing Factor allows you to take more damage before having to take a Recover action
  • Step 2 — Convert toon counters into resources
    • Lets you play multiple upgrades early, thinning your deck
    • Pays for expensive 'Pool cards
    • Fuels Swinging Web Pig
    • Enables massive burst turns
  • Step 3 — Use Web-Warrior engine for card draw
    • Across the Spider-Verse + Web of Life and Destiny + cheap Web-Warrior allies = constant card advantage
    • SP//dr works especially well here. Attack with her first, and then Thwart with her, which allows you to bring her back to your hand
    • Use your other Web-Warrior allies aggressively, chump blocking and recurring them to drive your draw engine
  • Step 4 — Close the game with burst damage
    • Swinging Web Pig (with 3 copies, this is your primary damage source)
    • Huge Wooden Hammer + Laser Swords
    • Da Bomb

In the early game, you want cards that set up your engine or enable early aggression. Your top mulligan targets will be Huge Wooden Hammer, Cartoon Physics, Web of Life and Destiny, Team-Building Exercise, and SP//dr. You will want to mulligan away any of the cards with the METAGAME keyword as they do little to advance your setup, as well as Symbiote Suit (unless racing) due the the high cost and because the additional encounter card can be difficult to handle before being set up.

This deck, created for for Con of Heroes '24, has cards that were initially included for flavor, and to see just how log I could stay up without having to Recover while also maximizing the number of toon counters I had on my Hero. Because of this, there are several cards that can be trimmed to thin this down to a 40-card deck in order to optimize game-play.

  • METAGAME cards would be my first cut as they do not really progress your game-plan in a meaningful way
  • Plot Convenience
    • In solo play this allows you to hold onto a card for when it can be used optimally, but is not necessary
    • In multiplayer, the primary use for this tends to be to enable other non-'Pool players to use [Healing Factor]
  • Resource cards
    • Ham's toon counters are usually enough to fuel his deck without requiring additional resources
    • Everyday Hero
    • The more often that you plan on going into Alter-Ego form, the better this card is
    • This cards is at its best in Multiplayer games
    • 'Pool resources
    • These cards are at their best when you are able to avoid damage and/or heal a lot
  • Healing cards
  • Laser Swords
    • Stat bonus is inconsistent and lacks Overkill, making Ham's Hammer more consistent and efficient
    • Can be a nice bonus when multiple effects are on the board, especially when combined with the Hammer (up to +7 ATK)
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