boomguy · 13735
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| Player Type: | Johnny |
| Player Count: | 1 - 4p |
| Key Cards: | Mutant Mayhem, Uncanny X-Force |
| Complexity: | ★★☆☆☆ |
| Damage: | ★★★☆☆ |
| Threat Control: | ★★★★☆ |
| Survivability: | ★★★☆☆ |
| Economy: | ★★★☆☆ |
| Card Drawing: | ★★☆☆☆ |
Uncanny X-Force and Psychic Kicker absolutely demolish schemes.
Advanced Suit keeps X-23 and Cable in play for the whole game! The will defeat things to trigger their own bonuses and you’ll toss a card to heal them. What could be better!
You have a team of allies to keep the villain on their heels!
- Cable loves to clear side schemes and benefit by hitting his kicker to draw you a card.
- X-23 loves to slay minions, and can take out a lot of them all at once, keeping the team free from dealing with them.
- Caliban comes into play and helps you get even more allies to your hand.
- Deathlok speeds things up by grabbing a copy of Danger Room Training or Advanced Suit when he enters play.
- Sunspot can deal some AOE damage when you need it.
Children of the Atom is important to get Uncanny X-Force online, so there are two copies in the deck to help speed up how fast you can get it into play. Utopia helps you keep an additional ally slot active for you: ideally you have Cable, X-23, and Deathlok permanently, with one rotating slot for Caliban, Sunspot, and Cyclops.


Great deck! I couldn't got the life of me remember Advanced Suit, thanks for the shout out. marvelcdb.com