Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
phantasimpk · 20
This build is for Expert RoTRS Campaign
Wasp is great for Justice because she never wastes THW since she can distribute THW among main and side schemes. This build we will only be using Giant form. Only time to flip to tiny is if you have pym particles and rapid growth. This will give you the card draw and form change to Giant.
After completing scenario two players get the choice of upgrades. We will be picking the THW upgrade (+1) giving us a base 3 every game moving forward.
With Helmet and Heroic intuition that puts us at a base 5.
The second most crucial piece to this build is Cell Phone(s), which allow us to THW again with a +1.
Next is to get out and complete build support. Our campaign had 3 players which came with 15 scheme total. With a THW base of 5, being stood up at the beginning of the Hero phase and two Cell Phones we are doing 17 THW. Easily clearing Build Support and anything left of goes to the main scheme.
Acquiring The Build Support THW upgrade (+1) puts us at a base 6.
Even the odds and Rapid growth are the cherry ontops as our last buffs, each giving us a +2.
In atypical round First THW - 6
Second THW Cell Phone + Making and Entrance - 9
Third THW Cell Phone - 7
That's a total of 22 THW
You won't always have the perfect hand or be able to have all three cell phones out in play however you will be doing 6 - 12 minimum per turn helping control the Scheme board state.
x3 skilled investigators are to help you get the card on you mat faster and to give to your buddies the upgrade once you've helped yourself. In the Redskull scenario a side scheme is kicked out every round. With the amount of THW Wasp will be doing players are drawing every Hero Phase.
Lastly the Allies are cheap just to help chump block. In Expert players take a lot of damage so anything to help mitigate that without eating up your THW actions is a plus.