Card draw simulator
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None. Self-made deck here. |
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ProducePirate · 1
"Here Cosmo. Hold onto this for mommy. And this. And this."

More Attack Events.. if they are good enough..
I wanted more events.. But firepower is so good, no other aggression events stack up. At least for Domino - where her wild's cost double, she already uses Sharpshooter for her Pistols, and she has a Jackpot that she can manipulate to the top of the deck. So kept the non-permanent loop tight. Kept 2 other cards; one adds 6 damage for 0 (directed force), and free attacks for the posse (8 average), or attack twice for double that, for 2.
Upgrades add 4 weapons to Domino's restricted Pistols for a total of 6. This enables 2 Firepowers. Enraged is a gimme for Cosmo. Honed Technique is really meant for more powerful attacks, but since it adds three to firepower, and domino can be guaranteed to add a mental resource, and Firepower recurs so often in the mid game (after the upgrades and support are deployed), I kept it in.
NOVA round after full deployment: Firepower 1 with directed force and Jackpot - 27 hit-points, Firepower 2 27 hit-points, Cosmo 7 hit-points. The posse 8 hit-points, plus 5 from the Hero, and The Posse, 8 points, plus 5 from the hero - 87 points. Importantly, most are muti-target, so minion sweeping is good.
Historical Bomb's Away or Thor Deck
Target Spotter was originally put in to both stop quick activations, and to gather the minions so that Thor could have an efficient round. But between Domino's Pistols, Cosmo, the Posse, and recurring > 1/rnd Firepower, Thor was removed and this could be changed out.
Tight Event/Resource loop
By having 14 cards, Domino is almost guaranteed to hit everything in about 1 round every round. This allows The Posse to go off more often, in addition to Firepower. It also means she can decently thwart every round if needed. That's 6 cards (with Avenger's Mansion), plus Pistols (4), Firepower (1), A Domino event (1), three allies (3), and Domino herself (1) = up to 16 cards in 16 free cards. Which cards she gets in hand vs which cards are discarded is a roll of the dice.
Faster deployment for 21 upgrades and support?
Domino, in addition to randomly having more powerful attacks, is also known to be able to support more / larger upgrades. This is due to her ability to run through her deck pretty fast. This is supported by Pip and Painted Lady manipulating Jackpot (or other resources), and expensive upgrades.
- Weapon X might allow faster deployment. It can help find pip and the painted lady faster, and it's card draw helps too. If pip and the painted lady are already in play, then as weapon X passes over non identity specific upgrades, they can be stored in the painted lady for deployment when Jackpot is drawn.
- Domino's Pistols and the Probability Field. These help churn through the deck fast. Just as with weapon X, if an upgrade, or Jackpot, is about to be passed over, they can be stored in the painted lady.
- Jackpot. This is 3 resources. Using Pip and the Painted lady and a switch to AE, this can be recurred up to 3 times, and one more time heading back to Hero.
- Pip and the Painted Lady. As mentioned, they filter the deck as Domino churns though cards. Store the expensive stuff, and when Jackpot is hit, a trip to AE allows the painted lady to put them in hand to be paid for by Jackpot. Another method would be to switch to AE even if The Painted Lady isn't full when Jackpot is drawn. Then use weapon X to churn through the deck.
Ok, but if I had to choose
Priorities - Cosmo, so that the super cheap upgrades have a place to land, he can kill minions, and those upgrades enable firepower. Which means his upgrades also take priority. But Pip and the Painted Lady ASAP too.
Check it out - an attempt to min-max domino for damage. Let me know if you have ideas on improvements, even if not damage related.. But especially if they are :)