Card draw simulator
Derived from | ||||
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Dual Representation | 357 | 268 | 11 | 1.0 |
Inspiration for | ||||
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She-Hulk Core Justice | 1 | 1 | 0 | 1.0 |
She-Hulk All Action | 0 | 0 | 0 | 1.0 |
She-Hulk justicia | 0 | 0 | 0 | 1.0 |
She-Hulk Balance Attack/Thwart | 1 | 1 | 0 | 1.0 |
urloony · 352
Will handily defeat Rhino, Claw, and Ultron usually on the first try. I was able to defeat Ultron the first time through (also the first time I ever played against Ultron) keeping him on scheme stage 2.
Defeats core set villains on expert.
Strategies This deck is designed to keep threat very low, preventing the villain from developing their scheme while burning them down. Deploy fast, using almost every card in your hand each turn. Switch between forms every round to prevent threat and to take advantage of the 2 damage caused entering hero form. That 2 damage is quite often used to dispatch a minion or as bonus damage on the villain. Healing/Recovery is not needed, once you draw Gamma Slam, keep it and use as your finisher on the Villain.
2 comments |
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Feb 12, 2020
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Mar 16, 2020Interesting to run 3 Great Responsibilities. I have found this card most effective multiplayer. Other than Advance most Threat is added when you are in alter ego. Great Responsibility is a Hero Interrupt. So i wondered how often this card actually got used? |