Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Charles · 648
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Steve Rogers is done with speeches. This isn’t about symbolizing freedom anymore — it’s about enforcing it, with extreme prejudice. The shield is still in play, but now it’s joined by rifles, pistols, and every high-powered toy SHIELD had tucked away. The Super-Soldier is locked, loaded, and done holding back.
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Deck Goal:
To consistently dish out damage using a full arsenal of weapons while maintaining board control and tempo, thanks to Cap’s ability to take multiple actions per turn.
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Key Cards: • Firepower • SHIELD sidearm and Bambino
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Playstyle : • Early game: Set up your weapons and resource engines. The shield is solid defense while you build your firepower. • Mid game: You become a damage engine. Use weapon upgrades with Cap’s ability to ready and hit multiple times. • Late game: You’re a battlefield juggernaut — dealing damage from multiple sources every turn, often twice or more, while still defending thanks to his innate toughness.
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Why It Works:
Captain America’s natural flexibility and action economy make him an ideal weapon wielder. His ability to ready lets him swing twice, or block and strike in the same round. Add in Aggression’s damage potential, and you get a relentless force that brings both justice and firepower to the table, solo or multiplayer !