Ready Up

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Robot Jedi 101 80 13 1.0
Inspiration for
None yet

Rainer8 · 8

This is my first attempt at a custom Marvel Champions deck.

The basic game plan is to build your board until you're ready to end the game, and then play Living Dangerously to power up your Laser Swords. Then, you hit the villain again, and again, and again, and again, until they've been whisked to a fine paste.

Stat boosts come from sources like Symbiote Suit, Specialized Training, and, of course, Laser Swords. Symbiote Suit synergizes with Laser Swords to give you +2 attack without Living Dangerously, and Specialized Training can bump that to +3. Interfaces and Living Dangerously can add an additional +5, pushing you to 8-10 attack per swing. Meanwhile, card draw comes from many of the same sources, Specialized Training and Symbiote Suit, as well as Avengers Mansion, essentially giving you a hand size of 6 in hero mode, 8 with Living Dangerously.

So, now you've played your interfaces, your side schemes, your Symbiote Suit... It's time to lay into some evil. This deck is packing A LOT of ways to ready SP//dr. Let me count them out for you:

  1. Host Spider
  2. Stick-To-Itiveness
  3. Limitless Stamina
  4. Limitless Stamina #2
  5. Limitless Stamina #3
  6. Spider-Man Peter Parker
  7. All Systems Go! (The holy grail, readying Host Spider while also generating more resources or damage)
  8. All Systems Go! #2
  9. All Systems Go! #3
  10. Ghost-Spider (Search out All Systems Go!)
  11. Spider-Man Otto Octavius (Ready Host Spider, or any other interface for bonus cards)
  12. Across the Spider-Verse (Reuse your web-warrior allies, retriggering their effects)
  13. SP//dr Command
  14. Get Rage-y (Ready Peter Parker)

About a third of those effects will stay present on the field, and the rest will have to be redrawn. However, you'll be left with a deck with roughly 18 cards in it once you're built out, and with a base card draw of 8, you're going to cycle through it very quickly, theoretically giving you 7 or 8 reliable readies a turn.

The rest of your cards are utilities. Not my Responsibility gets around the crisis icon on Living Dangerously, while Get in Front of Me! is there to save you from game-ending treacheries like bonus schemes or Shadows of the Past. Tic-Tac-Toe is the most powerful card in this group, and there to keep your allies around. Peter Parker and VEN#m are cards you'll probably want to permanently keep on the field, and you'll cycle through your deck quick enough that even when you max Tic-Tac-Toe at 7 counters, you should always redraw it before an ally dies of consequential damage.

In making the deck, I drew inspiration from "Robot Jedi" and "SP//DR-Pool and the Web Warriors," among others, mostly making changes to the ally selection and reducing the number of resources cards available in the deck, a long with other small tweaks. I hope it treats you well, and I'd love to hear any feedback you'd have for me. Have fun!

4 comments

Jul 13, 2025 Pedroq · 364

This is awesome. Peni cosplaying as General Grievous lowl.

Jul 13, 2025 Footballcoach · 479

Host Spider is a great target for Otto Octavius, but it doesn't have the Tech trait so you shouldn't draw a card.

Otherwise, this is a good deck. True to the name... Lots of readies!

Jul 13, 2025 Rainer8 · 8

@Footballcoach You're absolutely right about Otto. I occasionally make that oversight when playing him, too, so I suppose this is par for the course. Thank you for the reminder, I've edited the description accordingly.

Jul 14, 2025 boomguy · 5552

congrats on your first deck!