War Machine Motor 'Pool

Card draw simulator

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Derived from
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SoloMarvelChampion · 3448

War Machine Motor 'Pool

This is "War Machine Motor 'Pool" because I have 3 vehicles, and its the 'Pool aspect:

This deck did well against Klaw, but I built it for MODOK:

  • Lots of Basic cards lets me play The Power in All of Us, which helps remove Lock Counters from Holding Cells because it has a resource
  • Self Confidence, Self Control, and Self Preservation also help with Lock Counters because most of the time they're going to be extra copies of my Basic double resources, but when you're undamaged they're triple resources which can remove a Lock Counter by themselves. Healing Factor helps me stay healthy enough for them to be doubles or triples.

Get Rage-y is here for any ally but I like it with Grant Ward so you can push him out a turn faster, meaning you only have to "worry" about one treachery.

Blackout helps shore up your THW, although that's hardly needed against MODOK because the RESCUED allies do most of the thwarting for you!

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