SHE-L.D. Command Team

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

RogueSquadron · 473

Expert Villains beat True Solo:

  • Ebony Maw
  • Tower Defense
  • Crossbones
  • Taskmaster plus a few others while testing...

This deck pretty much runs itself. Just get your Helicarrier and Gov't Liaison's out and the Command Teams are free, and it is stupid cheap to play any ally, leaving you resources to do other things.

Combos are with recycling Nick Fury for cards and thwarting or hitting more than once with Command Team, or popping out Agent 13 and thwarting like a god with Command team.

Using Med Lab to bring back whomever you let consequential damage take over by using Command Team to the max. Really works well with Nick Fury, especially when you have your Government Liaisons and Helicarrier out.

Lots of combos in here to keep it running hard. She Hulk likes to flip a lot especially with Split Personality, so easy to trigger Med Lab, or even do a quick Thwart with Superhuman Law Division if needed. Or dumping your hand into Legal Practice, since you have tons of resources to play cards with your support cards.

Surprisingly, a common 1st turn I encounter is having The Power in All of Us or other 2 resource card with Government Liaison and Maria Hill, and a Player Side Scheme in initial hand due to aggressive dumping to start. Or some other similar situation, and can get the Side Scheme out, and with She Hulk + Maria, can thwart it immediately adding Nick Fury out (if Call for Backup), or your Helicarrier out (if Build Support). Swimming with cards in the first turn.

Lots of ways to get your supports played early which gives you a HUGE edge. This is my most consistent She Hulk deck for True Solo play, but it would also play well multiplayer.

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