Card draw simulator
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None. Self-made deck here. |
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J__G · 241
This deck is focused on defending for a table full of players (3-4 is best) while taking next to no damage, turn after turn.
Warning: it makes some of the hardest-hitting villains (Thanos, Venom, Ultron, and now Juggernaut) in the game look absolutely stupid as they flail at you over and over and you take no damage.
I average two to three defenses per villain phase, which is plenty for a four player game where one person is usually in alter-ego per turn on average. On the off chance that I can't defend for everyone, there's usually an ally someone else controls that can step in.
In the age of Build Support, if other players run that PSS, I would remove one copy of Never Back Down and put in a Quincarrier. You always need more resource generators that can be used in the villain phase.
Kitty is (and probably always will be) the apotheosis of the perfect defense build, and once you get the hang of this deck, it's what you pull out when you want to make a scenario look stupid.
This is not a solo-friendly deck. It doesn't remove threat well. It doesn't handle minions. It doesn't do that much damage. Your player phase will usually be very short because you've done all your work in the villain phase and probably only have a couple cards left.
What this deck does, it does superbly well: keep everyone at the table alive so they can unload on the villain and keep the schemes in check.